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https://github.com/hyprwm/wlroots-hyprland.git
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29291cb47c
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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struct wlr_buffer;
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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uint32_t width, height;
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};
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/**
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* Create a new texture from raw pixel data. `stride` is in bytes. The returned
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* texture is mutable.
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*/
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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/**
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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*/
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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/**
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* Update a texture with raw pixels. The texture must be mutable, and the input
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* data must have the same pixel format that the texture was created with.
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*/
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data);
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/**
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* Destroys the texture.
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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/**
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* Create a new texture from a buffer.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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