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xdg-positioner: fix sliding regression
This commit fixes a regression introduced in
511f137f8f
where GTK tooltips wouldn't be
unconstrained due to no gravity on x axis being set, in which case the
behavior is ambiguous, by sliding to the right/bottom.
This commit is contained in:
parent
104060fec5
commit
2d623724c3
1 changed files with 8 additions and 7 deletions
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@ -343,13 +343,10 @@ static bool xdg_positioner_rules_unconstrain_by_slide(
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struct constraint_offsets *offsets) {
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uint32_t gravity = xdg_positioner_gravity_to_wlr_edges(rules->gravity);
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// We can only slide if there is gravity on this axis
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bool slide_x = (offsets->left > 0 || offsets->right > 0) &&
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(rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X) &&
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(gravity & (WLR_EDGE_LEFT | WLR_EDGE_RIGHT));
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(rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X);
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bool slide_y = (offsets->top > 0 || offsets->bottom > 0) &&
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(rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y) &&
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(gravity & (WLR_EDGE_TOP | WLR_EDGE_BOTTOM));
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(rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y);
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if (!slide_x && !slide_y) {
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return false;
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@ -363,9 +360,13 @@ static bool xdg_positioner_rules_unconstrain_by_slide(
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// the box is bigger than the anchor rect and completely includes it.
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// In this case, the second slide will fail immediately, so simply
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// slide towards the direction of the gravity.
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// Note that the protocol doesn't specify the behavior when there is no
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// gravity on the axis (which is what e.g. GTK tooltips use). In this
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// case, fall back to sliding the box to the right/bottom, which is what
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// GTK X11 popup adjustment code does.
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if (gravity & WLR_EDGE_LEFT) {
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box->x -= offsets->right;
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} else if (gravity & WLR_EDGE_RIGHT) {
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} else {
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box->x += offsets->left;
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}
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} else {
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@ -386,7 +387,7 @@ static bool xdg_positioner_rules_unconstrain_by_slide(
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if (offsets->top > 0 && offsets->bottom > 0) {
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if (gravity & WLR_EDGE_TOP) {
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box->y -= offsets->bottom;
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} else if (gravity & WLR_EDGE_BOTTOM) {
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} else {
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box->y += offsets->top;
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}
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} else {
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