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render/egl: fallback to GBM FD if EGLDevice is not available
It's possible that we don't have an EGLDevice if we created the EGL context from a GBM device. Let's ensure all GPU-accelerated renderers always have a DRM FD to return by falling back to GBM's FD.
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9a0a4ce221
commit
395a08f5d1
1 changed files with 19 additions and 1 deletions
20
render/egl.c
20
render/egl.c
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@ -954,7 +954,7 @@ static char *get_render_name(const char *name) {
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return render_name;
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}
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int wlr_egl_dup_drm_fd(struct wlr_egl *egl) {
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static int dup_egl_device_drm_fd(struct wlr_egl *egl) {
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if (egl->device == EGL_NO_DEVICE_EXT || (!egl->exts.EXT_device_drm &&
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!egl->exts.EXT_device_drm_render_node)) {
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return -1;
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@ -1001,3 +1001,21 @@ int wlr_egl_dup_drm_fd(struct wlr_egl *egl) {
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return render_fd;
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}
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int wlr_egl_dup_drm_fd(struct wlr_egl *egl) {
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int fd = dup_egl_device_drm_fd(egl);
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if (fd >= 0) {
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return fd;
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}
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// Fallback to GBM's FD if we can't use EGLDevice
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if (egl->gbm_device == NULL) {
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return -1;
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}
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fd = fcntl(gbm_device_get_fd(egl->gbm_device), F_DUPFD_CLOEXEC, 0);
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if (fd < 0) {
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wlr_log_errno(WLR_ERROR, "Failed to dup GBM FD");
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}
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return fd;
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}
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