Merge pull request #58 from acrisci/feature/enable-gl-blending

enable gl blending
This commit is contained in:
Drew DeVault 2017-08-10 08:41:11 -04:00 committed by GitHub
commit 3c12a32d1f

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@ -83,6 +83,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
int32_t width = output->width; int32_t width = output->width;
int32_t height = output->height; int32_t height = output->height;
GL_CALL(glViewport(0, 0, width, height)); GL_CALL(glViewport(0, 0, width, height));
// enable transparency
GL_CALL(glEnable(GL_BLEND));
GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
// Note: maybe we should save output projection and remove some of the need // Note: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves // for users to sling matricies themselves
} }