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wlr_scene: Clear damage ring on transform change
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@ -1586,6 +1586,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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&render_data.trans_width, &render_data.trans_height);
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&render_data.trans_width, &render_data.trans_height);
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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if (render_data.transform != state->transform) {
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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}
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render_data.transform = state->transform;
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render_data.transform = state->transform;
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}
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}
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