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renderer: Sanity check texture source bounds
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1 changed files with 9 additions and 0 deletions
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@ -26,6 +26,15 @@ bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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const struct wlr_render_texture_options *options) {
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const struct wlr_render_texture_options *options) {
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// make sure the texture source box does not try and sample outside of the
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// texture
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if (!wlr_fbox_empty(&options->src_box)) {
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const struct wlr_fbox *box = &options->src_box;
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assert(box->x >= 0 && box->y >= 0 &&
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box->x + box->width <= options->texture->width &&
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box->y + box->height <= options->texture->height);
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}
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render_pass->impl->add_texture(render_pass, options);
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render_pass->impl->add_texture(render_pass, options);
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}
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}
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