mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer. Closes: https://github.com/swaywm/wlroots/issues/3161
This commit is contained in:
parent
f6f0e010d1
commit
7939bf8cc6
2 changed files with 92 additions and 2 deletions
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@ -31,6 +31,7 @@ enum wlr_scene_node_type {
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WLR_SCENE_NODE_TREE,
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WLR_SCENE_NODE_TREE,
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WLR_SCENE_NODE_SURFACE,
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WLR_SCENE_NODE_SURFACE,
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WLR_SCENE_NODE_RECT,
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WLR_SCENE_NODE_RECT,
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WLR_SCENE_NODE_BUFFER,
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};
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};
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struct wlr_scene_node_state {
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struct wlr_scene_node_state {
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@ -85,6 +86,16 @@ struct wlr_scene_rect {
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float color[4];
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float color[4];
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};
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};
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/** A scene-graph node displaying a buffer */
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struct wlr_scene_buffer {
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struct wlr_scene_node node;
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struct wlr_buffer *buffer;
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// private state
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struct wlr_texture *texture;
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};
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/** A viewport for an output in the scene-graph */
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/** A viewport for an output in the scene-graph */
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struct wlr_scene_output {
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struct wlr_scene_output {
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struct wlr_output *output;
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struct wlr_output *output;
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@ -194,6 +205,12 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height)
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*/
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*/
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
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/**
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* Add a node displaying a buffer to the scene-graph.
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*/
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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struct wlr_buffer *buffer);
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/**
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/**
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* Add a viewport for the specified output to the scene-graph.
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* Add a viewport for the specified output to the scene-graph.
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*
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*
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@ -32,6 +32,12 @@ static struct wlr_scene_rect *scene_rect_from_node(
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return (struct wlr_scene_rect *)node;
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return (struct wlr_scene_rect *)node;
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}
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}
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static struct wlr_scene_buffer *scene_buffer_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_BUFFER);
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return (struct wlr_scene_buffer *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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wl_list_init(&state->link);
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@ -102,6 +108,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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free(scene_rect);
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free(scene_rect);
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break;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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free(scene_buffer);
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break;
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}
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}
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}
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}
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@ -239,6 +251,38 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
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scene_node_damage_whole(&rect->node);
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scene_node_damage_whole(&rect->node);
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}
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}
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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struct wlr_buffer *buffer) {
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struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
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if (scene_buffer == NULL) {
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return NULL;
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}
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scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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scene_node_damage_whole(&scene_buffer->node);
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return scene_buffer;
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}
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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struct wlr_client_buffer *client_buffer =
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wlr_client_buffer_get(scene_buffer->buffer);
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if (client_buffer != NULL) {
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return client_buffer->texture;
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}
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if (scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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scene_buffer->texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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return scene_buffer->texture;
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}
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static int scale_length(int length, int offset, float scale) {
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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return round((offset + length) * scale) - round(offset * scale);
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}
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}
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@ -278,6 +322,11 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
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width = scene_rect->width;
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width = scene_rect->width;
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height = scene_rect->height;
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height = scene_rect->height;
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break;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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width = scene_buffer->buffer->width;
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height = scene_buffer->buffer->height;
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break;
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}
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}
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struct wlr_scene_output *scene_output;
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struct wlr_scene_output *scene_output;
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@ -458,6 +507,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height;
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intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height;
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break;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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intersects = lx >= 0 && lx < scene_buffer->buffer->width &&
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ly >= 0 && ly < scene_buffer->buffer->height;
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break;
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}
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}
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if (intersects) {
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if (intersects) {
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@ -551,6 +605,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
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.y = y,
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.y = y,
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};
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};
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struct wlr_texture *texture;
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float matrix[9];
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switch (node->type) {
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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case WLR_SCENE_NODE_TREE:
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@ -560,7 +616,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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struct wlr_surface *surface = scene_surface->surface;
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struct wlr_surface *surface = scene_surface->surface;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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if (texture == NULL) {
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return;
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return;
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}
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}
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@ -569,7 +625,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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box.height = surface->current.height;
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box.height = surface->current.height;
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scale_box(&box, output->scale);
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scale_box(&box, output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0.0,
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wlr_matrix_project_box(matrix, &box, transform, 0.0,
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@ -587,6 +642,24 @@ static void render_node_iterator(struct wlr_scene_node *node,
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render_rect(output, output_damage, scene_rect->color, &box,
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render_rect(output, output_damage, scene_rect->color, &box,
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output->transform_matrix);
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output->transform_matrix);
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break;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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if (texture == NULL) {
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return;
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}
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box.width = scene_buffer->buffer->width;
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box.height = scene_buffer->buffer->height;
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scale_box(&box, data->output->scale);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
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output->transform_matrix);
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render_texture(output, output_damage, texture, &box, matrix);
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break;
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}
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}
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}
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}
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