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https://github.com/hyprwm/wlroots-hyprland.git
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render/gles2: Don't attach texture as buffer addon
Since wlr_gles2_buffer is now managing importing for us, there is no reason for us to continue doing this.
This commit is contained in:
parent
829e34b305
commit
9bf51e744e
2 changed files with 4 additions and 38 deletions
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@ -131,7 +131,6 @@ struct wlr_gles2_texture {
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uint32_t drm_format; // used to interpret upload data
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uint32_t drm_format; // used to interpret upload data
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// If imported from a wlr_buffer
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// If imported from a wlr_buffer
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struct wlr_gles2_buffer *buffer;
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struct wlr_gles2_buffer *buffer;
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struct wlr_addon buffer_addon;
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};
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};
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struct wlr_gles2_render_pass {
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struct wlr_gles2_render_pass {
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@ -136,7 +136,7 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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wl_list_remove(&texture->link);
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if (texture->buffer != NULL) {
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if (texture->buffer != NULL) {
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wlr_addon_finish(&texture->buffer_addon);
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wlr_buffer_unlock(texture->buffer->buffer);
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}
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}
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if (texture->owns_tex) {
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if (texture->owns_tex) {
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@ -156,20 +156,13 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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free(texture);
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free(texture);
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}
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}
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static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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static void handle_gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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gles2_texture_destroy(gles2_get_texture(wlr_texture));
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if (texture->buffer != NULL) {
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// Keep the texture around, in case the buffer is re-used later. We're
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// still listening to the buffer's destroy event.
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wlr_buffer_unlock(texture->buffer->buffer);
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} else {
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gles2_texture_destroy(texture);
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}
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}
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}
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static const struct wlr_texture_impl texture_impl = {
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static const struct wlr_texture_impl texture_impl = {
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.update_from_buffer = gles2_texture_update_from_buffer,
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.update_from_buffer = gles2_texture_update_from_buffer,
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.destroy = gles2_texture_unref,
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.destroy = handle_gles2_texture_destroy,
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};
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};
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static struct wlr_gles2_texture *gles2_texture_create(
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static struct wlr_gles2_texture *gles2_texture_create(
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@ -251,17 +244,6 @@ static struct wlr_texture *gles2_texture_from_pixels(
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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gles2_texture_destroy(texture);
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}
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static const struct wlr_addon_interface texture_addon_impl = {
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.name = "wlr_gles2_texture",
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.destroy = texture_handle_buffer_destroy,
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};
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static struct wlr_texture *gles2_texture_from_dmabuf(
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static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer,
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_dmabuf_attributes *attribs) {
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@ -269,19 +251,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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return NULL;
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return NULL;
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}
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}
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struct wlr_addon *addon =
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wlr_addon_find(&wlr_buffer->addons, renderer, &texture_addon_impl);
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if (addon != NULL) {
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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}
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wlr_buffer_lock(texture->buffer->buffer);
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return &texture->wlr_texture;
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}
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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if (!buffer) {
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if (!buffer) {
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return NULL;
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return NULL;
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@ -326,8 +295,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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wlr_egl_restore_context(&prev_ctx);
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wlr_egl_restore_context(&prev_ctx);
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wlr_buffer_lock(texture->buffer->buffer);
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wlr_buffer_lock(texture->buffer->buffer);
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wlr_addon_init(&texture->buffer_addon, &wlr_buffer->addons,
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renderer, &texture_addon_impl);
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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