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tinywl: use wlr_scene_send_frame_done()
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1 changed files with 4 additions and 12 deletions
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@ -510,29 +510,21 @@ static void server_cursor_frame(struct wl_listener *listener, void *data) {
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wlr_seat_pointer_notify_frame(server->seat);
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wlr_seat_pointer_notify_frame(server->seat);
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}
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}
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// TODO: We should avoid sending the frame done event twice if a surface
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// appears on multiple outputs.
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// https://github.com/swaywm/wlroots/issues/3210
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static void send_frame_done(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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wlr_surface_send_frame_done(surface, data);
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}
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static void output_frame(struct wl_listener *listener, void *data) {
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static void output_frame(struct wl_listener *listener, void *data) {
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/* This function is called every time an output is ready to display a frame,
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/* This function is called every time an output is ready to display a frame,
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* generally at the output's refresh rate (e.g. 60Hz). */
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* generally at the output's refresh rate (e.g. 60Hz). */
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struct tinywl_output *output =
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struct tinywl_output *output = wl_container_of(listener, output, frame);
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wl_container_of(listener, output, frame);
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struct wlr_scene *scene = output->server->scene;
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struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
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struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
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output->server->scene, output->wlr_output);
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scene, output->wlr_output);
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/* Render the scene if needed and commit the output */
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/* Render the scene if needed and commit the output */
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wlr_scene_output_commit(scene_output);
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wlr_scene_output_commit(scene_output);
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struct timespec now;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_output_for_each_surface(scene_output, send_frame_done, &now);
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wlr_scene_send_frame_done(scene, output->wlr_output, &now);
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}
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}
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static void server_new_output(struct wl_listener *listener, void *data) {
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static void server_new_output(struct wl_listener *listener, void *data) {
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