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https://github.com/hyprwm/wlroots-hyprland.git
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Merge pull request #750 from emersion/renderer-simple-interface
render: add simple functions to render rectangles and ellipses
This commit is contained in:
commit
b66ab811a6
6 changed files with 61 additions and 30 deletions
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@ -49,7 +49,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[9];
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float distance = 0.8f * (1 - sample->distance);
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float distance = 0.8f * (1 - sample->distance);
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float tool_color[4] = { distance, distance, distance, 1 };
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float tool_color[4] = { distance, distance, distance, 1 };
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for (size_t i = 0; sample->button && i < 4; ++i) {
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for (size_t i = 0; sample->button && i < 4; ++i) {
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@ -61,12 +60,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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float pad_height = sample->height_mm * scale;
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float pad_height = sample->height_mm * scale;
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float left = width / 2.0f - pad_width / 2.0f;
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float left = width / 2.0f - pad_width / 2.0f;
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float top = height / 2.0f - pad_height / 2.0f;
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float top = height / 2.0f - pad_height / 2.0f;
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struct wlr_box box = {
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const struct wlr_box box = {
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.x = left, .y = top,
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.x = left, .y = top,
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.width = pad_width, .height = pad_height,
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.width = pad_width, .height = pad_height,
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};
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};
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wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix);
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wlr_render_rect(sample->renderer, &box, sample->pad_color,
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wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix);
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wlr_output->transform_matrix);
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if (sample->proximity) {
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if (sample->proximity) {
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struct wlr_box box = {
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struct wlr_box box = {
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@ -75,16 +74,17 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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.width = 16 * (sample->pressure + 1),
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.width = 16 * (sample->pressure + 1),
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.height = 16 * (sample->pressure + 1),
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.height = 16 * (sample->pressure + 1),
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};
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};
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wlr_matrix_project_box(matrix, &box, 0, sample->ring,
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float matrix[9];
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wlr_output->transform_matrix);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
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wlr_render_colored_quad(sample->renderer, tool_color, matrix);
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sample->ring, wlr_output->transform_matrix);
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wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix);
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box.x += sample->x_tilt;
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box.x += sample->x_tilt;
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box.y += sample->y_tilt;
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box.y += sample->y_tilt;
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box.width /= 2;
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box.width /= 2;
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box.height /= 2;
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box.height /= 2;
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wlr_matrix_project_box(matrix, &box, 0, 0,
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wlr_render_rect(sample->renderer, &box, tool_color,
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wlr_output->transform_matrix);
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wlr_output->transform_matrix);
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wlr_render_colored_quad(sample->renderer, tool_color, matrix);
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}
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}
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wlr_renderer_end(sample->renderer);
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wlr_renderer_end(sample->renderer);
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@ -27,9 +27,9 @@ struct wlr_renderer_impl {
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 9],
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha);
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float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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const float color[static 4], const float matrix[static 9]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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const float color[static 4], const float matrix[static 9]);
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const enum wl_shm_format *(*formats)(
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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struct wlr_renderer *renderer, size_t *len);
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@ -36,14 +36,24 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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/**
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* Renders a solid quad in the specified color.
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* Renders a solid rectangle in the specified color.
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*/
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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/**
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* Renders a solid quadrangle in the specified color with the specified matrix.
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*/
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]);
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const float color[static 4], const float matrix[static 9]);
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/**
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/**
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* Renders a solid ellipse in the specified color.
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* Renders a solid ellipse in the specified color.
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*/
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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/**
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* Renders a solid ellipse in the specified color with the specified matrix.
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*/
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]);
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const float color[static 4], const float matrix[static 9]);
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/**
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/**
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* Returns a list of pixel formats supported by this renderer.
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* Returns a list of pixel formats supported by this renderer.
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@ -144,7 +144,7 @@ static bool gles2_render_texture_with_matrix(
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}
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}
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -161,7 +161,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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GLES2_DEBUG_POP;
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GLES2_DEBUG_POP;
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}
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}
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static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -256,8 +256,8 @@ static const struct wlr_renderer_impl renderer_impl = {
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.scissor = gles2_scissor,
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.scissor = gles2_scissor,
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.texture_create = gles2_renderer_texture_create,
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.texture_create = gles2_renderer_texture_create,
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.render_texture_with_matrix = gles2_render_texture_with_matrix,
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.render_texture_with_matrix = gles2_render_texture_with_matrix,
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.render_quad = gles2_render_quad,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_ellipse = gles2_render_ellipse,
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.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
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.formats = gles2_renderer_formats,
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.formats = gles2_renderer_formats,
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.buffer_is_drm = gles2_buffer_is_drm,
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.buffer_is_drm = gles2_buffer_is_drm,
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.read_pixels = gles2_read_pixels,
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.read_pixels = gles2_read_pixels,
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@ -39,13 +39,16 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha) {
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const float projection[static 9], int x, int y, float alpha) {
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float mat[9];
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const struct wlr_box box = {
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wlr_matrix_identity(mat);
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.x = x, .y = y,
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wlr_matrix_translate(mat, x, y);
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.width = texture->width, .height = texture->height,
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wlr_matrix_scale(mat, texture->width, texture->height);
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};
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wlr_matrix_multiply(mat, projection, mat);
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return wlr_render_texture_with_matrix(r, texture, mat, alpha);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
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}
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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@ -54,14 +57,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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}
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}
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void wlr_render_colored_quad(struct wlr_renderer *r,
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float matrix[static 9]) {
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const float color[static 4], const float projection[static 9]) {
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r->impl->render_quad(r, color, matrix);
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_quad_with_matrix(r, color, matrix);
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}
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}
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse(r, color, matrix);
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r->impl->render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_ellipse_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse_with_matrix(r, color, matrix);
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}
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}
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const enum wl_shm_format *wlr_renderer_get_formats(
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const enum wl_shm_format *wlr_renderer_get_formats(
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@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view,
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pixman_region32_rectangles(&damage, &nrects);
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pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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scissor_output(output, &rects[i]);
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wlr_render_colored_quad(renderer, color, matrix);
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wlr_render_quad_with_matrix(renderer, color, matrix);
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}
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}
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damage_finish:
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damage_finish:
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