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render: use internal_features to indicate EGL support
Instead of checking whether the wlr_egl dependencies are available in the GLES2 code, introduce internal_features['egl'] and check that field. When updating the EGL dependency list, we no longer need to update the GLES2 logic.
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3 changed files with 3 additions and 1 deletions
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@ -96,6 +96,7 @@ features = {
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}
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internal_features = {
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'xcb-errors': false,
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'egl': false,
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}
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wayland_project_options = ['tests=false', 'documentation=false']
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@ -1,6 +1,6 @@
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glesv2 = dependency('glesv2', required: 'gles2' in renderers)
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if not (glesv2.found() and egl.found() and gbm.found())
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if not (glesv2.found() and internal_features['egl'])
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subdir_done()
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endif
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@ -20,6 +20,7 @@ if 'gles2' in renderers or 'auto' in renderers
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if egl.found() and gbm.found()
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wlr_deps += [egl, gbm]
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wlr_files += files('egl.c')
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internal_features += { 'egl': true }
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endif
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subdir('gles2')
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endif
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