mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
scene_graph: Simplify computation for offset of new surfaces.
This became possible after the usage of wlr_surface_send_frame_done.
This commit is contained in:
parent
1bc6f7f243
commit
c22ea3eb99
1 changed files with 4 additions and 5 deletions
|
@ -29,7 +29,7 @@ struct server {
|
|||
struct wlr_allocator *allocator;
|
||||
struct wlr_scene *scene;
|
||||
|
||||
struct wl_list surfaces;
|
||||
uint32_t surface_offset;
|
||||
|
||||
struct wl_listener new_output;
|
||||
struct wl_listener new_surface;
|
||||
|
@ -111,7 +111,8 @@ static void server_handle_new_surface(struct wl_listener *listener,
|
|||
struct server *server = wl_container_of(listener, server, new_surface);
|
||||
struct wlr_surface *wlr_surface = data;
|
||||
|
||||
int pos = 50 * wl_list_length(&server->surfaces);
|
||||
int pos = server->surface_offset;
|
||||
server->surface_offset += 50;
|
||||
|
||||
struct surface *surface = calloc(1, sizeof(struct surface));
|
||||
surface->wlr = wlr_surface;
|
||||
|
@ -127,7 +128,6 @@ static void server_handle_new_surface(struct wl_listener *listener,
|
|||
|
||||
surface->scene_surface =
|
||||
wlr_scene_surface_create(&server->scene->node, wlr_surface);
|
||||
wl_list_insert(server->surfaces.prev, &surface->link);
|
||||
|
||||
wlr_scene_node_set_position(&surface->scene_surface->node,
|
||||
pos + border_width, pos + border_width);
|
||||
|
@ -155,6 +155,7 @@ int main(int argc, char *argv[]) {
|
|||
}
|
||||
|
||||
struct server server = {0};
|
||||
server.surface_offset = 0;
|
||||
server.display = wl_display_create();
|
||||
server.backend = wlr_backend_autocreate(server.display);
|
||||
server.scene = wlr_scene_create();
|
||||
|
@ -170,8 +171,6 @@ int main(int argc, char *argv[]) {
|
|||
|
||||
wlr_xdg_shell_create(server.display);
|
||||
|
||||
wl_list_init(&server.surfaces);
|
||||
|
||||
server.new_output.notify = server_handle_new_output;
|
||||
wl_signal_add(&server.backend->events.new_output, &server.new_output);
|
||||
|
||||
|
|
Loading…
Reference in a new issue