mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
wlr_scene: Only allow parenting on a wlr_scene_tree
This commit is contained in:
parent
9eb71146ae
commit
ccd0f85c2a
8 changed files with 93 additions and 75 deletions
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@ -122,12 +122,12 @@ static void server_handle_new_surface(struct wl_listener *listener,
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wl_signal_add(&wlr_surface->events.destroy, &surface->destroy);
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/* Border dimensions will be set in surface.commit handler */
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surface->border = wlr_scene_rect_create(&server->scene->tree.node,
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surface->border = wlr_scene_rect_create(&server->scene->tree,
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0, 0, (float[4]){ 0.5f, 0.5f, 0.5f, 1 });
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wlr_scene_node_set_position(&surface->border->node, pos, pos);
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surface->scene_surface =
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wlr_scene_surface_create(&server->scene->tree.node, wlr_surface);
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wlr_scene_surface_create(&server->scene->tree, wlr_surface);
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wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
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pos + border_width, pos + border_width);
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@ -58,7 +58,7 @@ struct wlr_scene_node_state {
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/** A node is an object in the scene. */
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struct wlr_scene_node {
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enum wlr_scene_node_type type;
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struct wlr_scene_node *parent;
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struct wlr_scene_tree *parent;
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struct wlr_scene_node_state state;
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struct {
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@ -178,7 +178,7 @@ struct wlr_scene_output {
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/** A layer shell scene helper */
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struct wlr_scene_layer_surface_v1 {
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struct wlr_scene_node *node;
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struct wlr_scene_tree *tree;
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struct wlr_layer_surface_v1 *layer_surface;
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// private state
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@ -226,7 +226,7 @@ void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
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* Move the node to another location in the tree.
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*/
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent);
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struct wlr_scene_tree *new_parent);
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/**
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* Get the node's layout-local coordinates.
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*
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@ -265,7 +265,7 @@ void wlr_scene_set_presentation(struct wlr_scene *scene,
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/**
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* Add a node displaying nothing but its children.
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*/
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struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
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struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
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/**
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* Add a node displaying a single surface to the scene-graph.
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@ -276,7 +276,7 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
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* automatically based on the position of the surface and outputs in
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* the scene.
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*/
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
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struct wlr_surface *surface);
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struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
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@ -291,7 +291,7 @@ struct wlr_scene_surface *wlr_scene_surface_from_buffer(
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/**
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* Add a node displaying a solid-colored rectangle to the scene-graph.
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*/
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
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int width, int height, const float color[static 4]);
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/**
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@ -309,7 +309,7 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
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*
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* If the buffer is NULL, this node will not be displayed.
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*/
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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struct wlr_buffer *buffer);
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/**
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@ -415,8 +415,8 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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* Add a node displaying a surface and all of its sub-surfaces to the
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* scene-graph.
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*/
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struct wlr_scene_node *wlr_scene_subsurface_tree_create(
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struct wlr_scene_node *parent, struct wlr_surface *surface);
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struct wlr_scene_tree *wlr_scene_subsurface_tree_create(
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struct wlr_scene_tree *parent, struct wlr_surface *surface);
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/**
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* Add a node displaying an xdg_surface and all of its sub-surfaces to the
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@ -425,8 +425,8 @@ struct wlr_scene_node *wlr_scene_subsurface_tree_create(
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* The origin of the returned scene-graph node will match the top-left corner
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* of the xdg_surface window geometry.
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*/
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struct wlr_scene_node *wlr_scene_xdg_surface_create(
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struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
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struct wlr_scene_tree *wlr_scene_xdg_surface_create(
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struct wlr_scene_tree *parent, struct wlr_xdg_surface *xdg_surface);
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/**
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* Add a node displaying a layer_surface_v1 and all of its sub-surfaces to the
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@ -436,7 +436,7 @@ struct wlr_scene_node *wlr_scene_xdg_surface_create(
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* of the layer surface.
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*/
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struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
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struct wlr_scene_node *parent, struct wlr_layer_surface_v1 *layer_surface);
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struct wlr_scene_tree *parent, struct wlr_layer_surface_v1 *layer_surface);
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/**
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* Configure a layer_surface_v1, position its scene node in accordance to its
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@ -80,7 +80,7 @@ struct tinywl_view {
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struct wl_list link;
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struct tinywl_server *server;
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struct wlr_xdg_toplevel *xdg_toplevel;
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struct wlr_scene_node *scene_node;
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struct wlr_scene_tree *scene_tree;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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@ -126,7 +126,7 @@ static void focus_view(struct tinywl_view *view, struct wlr_surface *surface) {
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}
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
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/* Move the view to the front */
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wlr_scene_node_raise_to_top(view->scene_node);
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wlr_scene_node_raise_to_top(&view->scene_tree->node);
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wl_list_remove(&view->link);
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wl_list_insert(&server->views, &view->link);
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/* Activate the new surface */
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@ -354,10 +354,11 @@ static struct tinywl_view *desktop_view_at(
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*surface = scene_surface->surface;
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/* Find the node corresponding to the tinywl_view at the root of this
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* surface tree, it is the only one for which we set the data field. */
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while (node != NULL && node->data == NULL) {
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node = node->parent;
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struct wlr_scene_tree *tree = node->parent;
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while (tree != NULL && tree->node.data == NULL) {
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tree = tree->node.parent;
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}
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return node->data;
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return tree->node.data;
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}
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static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
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@ -365,7 +366,7 @@ static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
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struct tinywl_view *view = server->grabbed_view;
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view->x = server->cursor->x - server->grab_x;
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view->y = server->cursor->y - server->grab_y;
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wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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}
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static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
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@ -414,7 +415,7 @@ static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
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wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
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view->x = new_left - geo_box.x;
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view->y = new_top - geo_box.y;
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wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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int new_width = new_right - new_left;
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int new_height = new_bottom - new_top;
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@ -747,9 +748,9 @@ static void server_new_xdg_surface(struct wl_listener *listener, void *data) {
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if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
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struct wlr_xdg_surface *parent = wlr_xdg_surface_from_wlr_surface(
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xdg_surface->popup->parent);
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struct wlr_scene_node *parent_node = parent->data;
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struct wlr_scene_tree *parent_tree = parent->data;
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xdg_surface->data = wlr_scene_xdg_surface_create(
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parent_node, xdg_surface);
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parent_tree, xdg_surface);
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return;
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}
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assert(xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL);
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@ -759,10 +760,10 @@ static void server_new_xdg_surface(struct wl_listener *listener, void *data) {
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calloc(1, sizeof(struct tinywl_view));
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view->server = server;
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view->xdg_toplevel = xdg_surface->toplevel;
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view->scene_node = wlr_scene_xdg_surface_create(
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&view->server->scene->tree.node, view->xdg_toplevel->base);
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view->scene_node->data = view;
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xdg_surface->data = view->scene_node;
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view->scene_tree = wlr_scene_xdg_surface_create(
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&view->server->scene->tree, view->xdg_toplevel->base);
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view->scene_tree->node.data = view;
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xdg_surface->data = view->scene_tree;
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/* Listen to the various events it can emit */
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view->map.notify = xdg_toplevel_map;
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@ -18,21 +18,21 @@ static void scene_layer_surface_handle_layer_surface_destroy(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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wl_container_of(listener, scene_layer_surface, layer_surface_destroy);
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wlr_scene_node_destroy(scene_layer_surface->node);
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wlr_scene_node_destroy(&scene_layer_surface->tree->node);
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}
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static void scene_layer_surface_handle_layer_surface_map(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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wl_container_of(listener, scene_layer_surface, layer_surface_map);
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wlr_scene_node_set_enabled(scene_layer_surface->node, true);
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, true);
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}
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static void scene_layer_surface_handle_layer_surface_unmap(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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wl_container_of(listener, scene_layer_surface, layer_surface_unmap);
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wlr_scene_node_set_enabled(scene_layer_surface->node, false);
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, false);
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}
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static void layer_surface_exclusive_zone(
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@ -122,7 +122,7 @@ void wlr_scene_layer_surface_v1_configure(
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box.y = bounds.y + bounds.height/2 - box.height/2;
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}
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wlr_scene_node_set_position(scene_layer_surface->node, box.x, box.y);
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wlr_scene_node_set_position(&scene_layer_surface->tree->node, box.x, box.y);
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wlr_layer_surface_v1_configure(layer_surface, box.width, box.height);
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if (state->exclusive_zone > 0) {
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@ -131,7 +131,7 @@ void wlr_scene_layer_surface_v1_configure(
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}
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struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
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struct wlr_scene_node *parent,
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struct wlr_scene_tree *parent,
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struct wlr_layer_surface_v1 *layer_surface) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface =
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calloc(1, sizeof(*scene_layer_surface));
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@ -141,24 +141,23 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
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scene_layer_surface->layer_surface = layer_surface;
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struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
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if (tree == NULL) {
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scene_layer_surface->tree = wlr_scene_tree_create(parent);
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if (scene_layer_surface->tree == NULL) {
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free(scene_layer_surface);
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return NULL;
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}
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scene_layer_surface->node = &tree->node;
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struct wlr_scene_node *surface_node = wlr_scene_subsurface_tree_create(
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scene_layer_surface->node, layer_surface->surface);
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if (surface_node == NULL) {
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wlr_scene_node_destroy(scene_layer_surface->node);
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struct wlr_scene_tree *surface_tree = wlr_scene_subsurface_tree_create(
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scene_layer_surface->tree, layer_surface->surface);
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if (surface_tree == NULL) {
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wlr_scene_node_destroy(&scene_layer_surface->tree->node);
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free(scene_layer_surface);
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return NULL;
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}
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scene_layer_surface->tree_destroy.notify =
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scene_layer_surface_handle_tree_destroy;
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wl_signal_add(&scene_layer_surface->node->events.destroy,
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wl_signal_add(&scene_layer_surface->tree->node.events.destroy,
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&scene_layer_surface->tree_destroy);
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scene_layer_surface->layer_surface_destroy.notify =
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@ -176,7 +175,7 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
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wl_signal_add(&layer_surface->events.unmap,
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&scene_layer_surface->layer_surface_unmap);
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wlr_scene_node_set_enabled(scene_layer_surface->node,
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wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
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layer_surface->mapped);
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return scene_layer_surface;
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@ -148,13 +148,13 @@ static const struct wlr_addon_interface subsurface_tree_addon_impl = {
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};
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static struct wlr_scene_subsurface_tree *scene_surface_tree_create(
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struct wlr_scene_node *parent, struct wlr_surface *surface);
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struct wlr_scene_tree *parent, struct wlr_surface *surface);
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static bool subsurface_tree_create_subsurface(
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struct wlr_scene_subsurface_tree *parent,
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struct wlr_subsurface *subsurface) {
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struct wlr_scene_subsurface_tree *child = scene_surface_tree_create(
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&parent->tree->node, subsurface->surface);
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parent->tree, subsurface->surface);
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if (child == NULL) {
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return false;
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}
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@ -188,7 +188,7 @@ static void subsurface_tree_handle_surface_new_subsurface(
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}
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static struct wlr_scene_subsurface_tree *scene_surface_tree_create(
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struct wlr_scene_node *parent, struct wlr_surface *surface) {
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struct wlr_scene_tree *parent, struct wlr_surface *surface) {
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struct wlr_scene_subsurface_tree *subsurface_tree =
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calloc(1, sizeof(*subsurface_tree));
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if (subsurface_tree == NULL) {
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@ -201,7 +201,7 @@ static struct wlr_scene_subsurface_tree *scene_surface_tree_create(
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}
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subsurface_tree->scene_surface =
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wlr_scene_surface_create(&subsurface_tree->tree->node, surface);
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wlr_scene_surface_create(subsurface_tree->tree, surface);
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if (subsurface_tree->scene_surface == NULL) {
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goto error_scene_surface;
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}
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@ -248,12 +248,12 @@ error_surface_tree:
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return NULL;
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}
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struct wlr_scene_node *wlr_scene_subsurface_tree_create(
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struct wlr_scene_node *parent, struct wlr_surface *surface) {
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struct wlr_scene_tree *wlr_scene_subsurface_tree_create(
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struct wlr_scene_tree *parent, struct wlr_surface *surface) {
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struct wlr_scene_subsurface_tree *subsurface_tree =
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scene_surface_tree_create(parent, surface);
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if (subsurface_tree == NULL) {
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return NULL;
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}
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return &subsurface_tree->tree->node;
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return subsurface_tree->tree;
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}
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@ -135,7 +135,7 @@ struct wlr_scene_surface *wlr_scene_surface_from_buffer(
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return surface;
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
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struct wlr_surface *wlr_surface) {
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struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
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if (surface == NULL) {
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@ -17,6 +17,11 @@
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#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
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static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_TREE);
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return (struct wlr_scene_tree *)node;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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@ -30,10 +35,17 @@ struct wlr_scene_buffer *wlr_scene_buffer_from_node(
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}
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struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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struct wlr_scene_tree *tree;
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if (node->type == WLR_SCENE_NODE_TREE) {
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tree = scene_tree_from_node(node);
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} else {
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tree = node->parent;
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}
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return (struct wlr_scene *)node;
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while (tree->node.parent != NULL) {
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tree = tree->node.parent;
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}
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return (struct wlr_scene *)tree;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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@ -48,7 +60,7 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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}
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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||||
enum wlr_scene_node_type type, struct wlr_scene_tree *parent) {
|
||||
memset(node, 0, sizeof(*node));
|
||||
node->type = type;
|
||||
node->parent = parent;
|
||||
|
@ -56,7 +68,7 @@ static void scene_node_init(struct wlr_scene_node *node,
|
|||
wl_signal_init(&node->events.destroy);
|
||||
|
||||
if (parent != NULL) {
|
||||
wl_list_insert(parent->state.children.prev, &node->state.link);
|
||||
wl_list_insert(parent->node.state.children.prev, &node->state.link);
|
||||
}
|
||||
|
||||
wlr_addon_set_init(&node->addons);
|
||||
|
@ -136,7 +148,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
|
|||
}
|
||||
|
||||
static void scene_tree_init(struct wlr_scene_tree *tree,
|
||||
struct wlr_scene_node *parent) {
|
||||
struct wlr_scene_tree *parent) {
|
||||
memset(tree, 0, sizeof(*tree));
|
||||
scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
|
||||
}
|
||||
|
@ -172,7 +184,7 @@ struct wlr_scene *wlr_scene_create(void) {
|
|||
return scene;
|
||||
}
|
||||
|
||||
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
|
||||
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) {
|
||||
assert(parent);
|
||||
|
||||
struct wlr_scene_tree *tree = calloc(1, sizeof(struct wlr_scene_tree));
|
||||
|
@ -251,7 +263,7 @@ static void scene_node_update_outputs(struct wlr_scene_node *node) {
|
|||
_scene_node_update_outputs(node, lx, ly, scene);
|
||||
}
|
||||
|
||||
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
|
||||
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
|
||||
int width, int height, const float color[static 4]) {
|
||||
struct wlr_scene_rect *scene_rect =
|
||||
calloc(1, sizeof(struct wlr_scene_rect));
|
||||
|
@ -290,7 +302,7 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
|
|||
scene_node_damage_whole(&rect->node);
|
||||
}
|
||||
|
||||
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
|
||||
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
||||
struct wlr_buffer *buffer) {
|
||||
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
|
||||
if (scene_buffer == NULL) {
|
||||
|
@ -615,7 +627,7 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
|
|||
|
||||
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
|
||||
struct wlr_scene_node *current_top = wl_container_of(
|
||||
node->parent->state.children.prev, current_top, state.link);
|
||||
node->parent->node.state.children.prev, current_top, state.link);
|
||||
if (node == current_top) {
|
||||
return;
|
||||
}
|
||||
|
@ -624,7 +636,7 @@ void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
|
|||
|
||||
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
|
||||
struct wlr_scene_node *current_bottom = wl_container_of(
|
||||
node->parent->state.children.next, current_bottom, state.link);
|
||||
node->parent->node.state.children.next, current_bottom, state.link);
|
||||
if (node == current_bottom) {
|
||||
return;
|
||||
}
|
||||
|
@ -632,7 +644,7 @@ void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
|
|||
}
|
||||
|
||||
void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
||||
struct wlr_scene_node *new_parent) {
|
||||
struct wlr_scene_tree *new_parent) {
|
||||
assert(new_parent != NULL);
|
||||
|
||||
if (node->parent == new_parent) {
|
||||
|
@ -640,16 +652,16 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
|||
}
|
||||
|
||||
/* Ensure that a node cannot become its own ancestor */
|
||||
for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
|
||||
ancestor = ancestor->parent) {
|
||||
assert(ancestor != node);
|
||||
for (struct wlr_scene_tree *ancestor = new_parent; ancestor != NULL;
|
||||
ancestor = ancestor->node.parent) {
|
||||
assert(&ancestor->node != node);
|
||||
}
|
||||
|
||||
scene_node_damage_whole(node);
|
||||
|
||||
wl_list_remove(&node->state.link);
|
||||
node->parent = new_parent;
|
||||
wl_list_insert(new_parent->state.children.prev, &node->state.link);
|
||||
wl_list_insert(new_parent->node.state.children.prev, &node->state.link);
|
||||
|
||||
scene_node_damage_whole(node);
|
||||
|
||||
|
@ -658,13 +670,19 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
|||
|
||||
bool wlr_scene_node_coords(struct wlr_scene_node *node,
|
||||
int *lx_ptr, int *ly_ptr) {
|
||||
assert(node);
|
||||
|
||||
int lx = 0, ly = 0;
|
||||
bool enabled = true;
|
||||
while (node != NULL) {
|
||||
while (true) {
|
||||
lx += node->state.x;
|
||||
ly += node->state.y;
|
||||
enabled = enabled && node->state.enabled;
|
||||
node = node->parent;
|
||||
if (node->parent == NULL) {
|
||||
break;
|
||||
}
|
||||
|
||||
node = &node->parent->node;
|
||||
}
|
||||
|
||||
*lx_ptr = lx;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
struct wlr_scene_xdg_surface {
|
||||
struct wlr_scene_tree *tree;
|
||||
struct wlr_xdg_surface *xdg_surface;
|
||||
struct wlr_scene_node *surface_node;
|
||||
struct wlr_scene_tree *surface_tree;
|
||||
|
||||
struct wl_listener tree_destroy;
|
||||
struct wl_listener xdg_surface_destroy;
|
||||
|
@ -54,7 +54,7 @@ static void scene_xdg_surface_update_position(
|
|||
|
||||
struct wlr_box geo = {0};
|
||||
wlr_xdg_surface_get_geometry(xdg_surface, &geo);
|
||||
wlr_scene_node_set_position(scene_xdg_surface->surface_node,
|
||||
wlr_scene_node_set_position(&scene_xdg_surface->surface_tree->node,
|
||||
-geo.x, -geo.y);
|
||||
|
||||
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
|
||||
|
@ -71,8 +71,8 @@ static void scene_xdg_surface_handle_xdg_surface_commit(struct wl_listener *list
|
|||
scene_xdg_surface_update_position(scene_xdg_surface);
|
||||
}
|
||||
|
||||
struct wlr_scene_node *wlr_scene_xdg_surface_create(
|
||||
struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface) {
|
||||
struct wlr_scene_tree *wlr_scene_xdg_surface_create(
|
||||
struct wlr_scene_tree *parent, struct wlr_xdg_surface *xdg_surface) {
|
||||
struct wlr_scene_xdg_surface *scene_xdg_surface =
|
||||
calloc(1, sizeof(*scene_xdg_surface));
|
||||
if (scene_xdg_surface == NULL) {
|
||||
|
@ -87,9 +87,9 @@ struct wlr_scene_node *wlr_scene_xdg_surface_create(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
scene_xdg_surface->surface_node = wlr_scene_subsurface_tree_create(
|
||||
&scene_xdg_surface->tree->node, xdg_surface->surface);
|
||||
if (scene_xdg_surface->surface_node == NULL) {
|
||||
scene_xdg_surface->surface_tree = wlr_scene_subsurface_tree_create(
|
||||
scene_xdg_surface->tree, xdg_surface->surface);
|
||||
if (scene_xdg_surface->surface_tree == NULL) {
|
||||
wlr_scene_node_destroy(&scene_xdg_surface->tree->node);
|
||||
free(scene_xdg_surface);
|
||||
return NULL;
|
||||
|
@ -120,5 +120,5 @@ struct wlr_scene_node *wlr_scene_xdg_surface_create(
|
|||
wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, xdg_surface->mapped);
|
||||
scene_xdg_surface_update_position(scene_xdg_surface);
|
||||
|
||||
return &scene_xdg_surface->tree->node;
|
||||
return scene_xdg_surface->tree;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue