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backend/drm: fix current EGL context on multi-GPU
get_tex_for_bo changes the current EGL context. Rendering operations must immediately follow drm_surface_make_current. Closes: https://github.com/swaywm/wlroots/issues/2209
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1edc42157b
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1 changed files with 4 additions and 5 deletions
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@ -390,20 +390,19 @@ struct gbm_bo *drm_fb_acquire(struct wlr_drm_fb *fb, struct wlr_drm_backend *drm
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/* Perform copy across GPUs */
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/* Perform copy across GPUs */
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struct wlr_renderer *renderer = mgpu->renderer->wlr_rend;
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struct wlr_texture *tex = get_tex_for_bo(mgpu->renderer, fb->bo);
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if (!tex) {
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if (!drm_surface_make_current(mgpu, NULL)) {
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return NULL;
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return NULL;
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}
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}
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struct wlr_texture *tex = get_tex_for_bo(mgpu->renderer, fb->bo);
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if (!drm_surface_make_current(mgpu, NULL)) {
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if (!tex) {
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return NULL;
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return NULL;
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}
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}
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float mat[9];
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float mat[9];
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wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_NORMAL);
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wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_NORMAL);
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struct wlr_renderer *renderer = mgpu->renderer->wlr_rend;
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wlr_renderer_begin(renderer, mgpu->width, mgpu->height);
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wlr_renderer_begin(renderer, mgpu->width, mgpu->height);
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
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wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
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wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
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