render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture

This commit is contained in:
Simon Ser 2020-07-28 13:56:29 +02:00 committed by Drew DeVault
parent 26af316b3b
commit e8872d9ed7
2 changed files with 24 additions and 27 deletions

View file

@ -79,7 +79,7 @@ struct wlr_gles2_renderer {
struct wlr_gles2_texture {
struct wlr_texture wlr_texture;
struct wlr_egl *egl;
struct wlr_gles2_renderer *renderer;
// Basically:
// GL_TEXTURE_2D == mutable

View file

@ -29,7 +29,7 @@ struct wlr_gles2_texture *gles2_get_texture(
static struct wlr_gles2_texture *get_gles2_texture_in_context(
struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
wlr_egl_make_current(texture->renderer->egl, EGL_NO_SURFACE, NULL);
return texture;
}
@ -47,7 +47,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
return false;
}
@ -75,7 +75,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
POP_GLES2_DEBUG;
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
return true;
}
@ -86,12 +86,12 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
if (!texture->image) {
assert(texture->target == GL_TEXTURE_2D);
if (!texture->egl->exts.image_base_khr) {
if (!texture->renderer->egl->exts.image_base_khr) {
return false;
}
texture->image = texture->egl->procs.eglCreateImageKHR(
texture->egl->display, texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
texture->image = texture->renderer->egl->procs.eglCreateImageKHR(
texture->renderer->egl->display, texture->renderer->egl->context, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
@ -103,7 +103,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT;
}
return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image,
return wlr_egl_export_image_to_dmabuf(texture->renderer->egl, texture->image,
wlr_texture->width, wlr_texture->height, flags, attribs);
}
@ -118,11 +118,11 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
PUSH_GLES2_DEBUG;
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->egl, texture->image);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
POP_GLES2_DEBUG;
wlr_egl_unset_current(texture->egl);
wlr_egl_unset_current(texture->renderer->egl);
free(texture);
}
@ -138,9 +138,8 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
if (fmt == NULL) {
@ -155,7 +154,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->egl = egl;
texture->renderer = renderer;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
@ -174,16 +173,15 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
return NULL;
@ -192,7 +190,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
EGLint fmt;
int width, height;
bool inverted_y;
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(egl, resource,
EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
&fmt, &width, &height, &inverted_y);
if (image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
@ -203,11 +201,11 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
wlr_egl_destroy_image(egl, image);
wlr_egl_destroy_image(renderer->egl, image);
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->egl = egl;
texture->renderer = renderer;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->image = image;
@ -223,7 +221,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
break;
default:
wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
wlr_egl_destroy_image(egl, image);
wlr_egl_destroy_image(renderer->egl, image);
free(texture);
return NULL;
}
@ -240,22 +238,21 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_egl *egl = renderer->egl;
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
if (!egl->exts.image_dmabuf_import_ext) {
if (!renderer->egl->exts.image_dmabuf_import_ext) {
wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
@ -281,7 +278,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
}
wlr_texture_init(&texture->wlr_texture, &texture_impl,
attribs->width, attribs->height);
texture->egl = egl;
texture->renderer = renderer;
texture->has_alpha = true;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
@ -289,7 +286,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
bool external_only;
texture->image =
wlr_egl_create_image_from_dmabuf(egl, attribs, &external_only);
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
free(texture);
@ -307,7 +304,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
wlr_egl_unset_current(egl);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
}