mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
Change how surface matricies are calculated
This commit is contained in:
parent
09faf4ff64
commit
f60b53c6e3
3 changed files with 25 additions and 9 deletions
|
@ -8,6 +8,7 @@
|
||||||
#include <wlr/backend.h>
|
#include <wlr/backend.h>
|
||||||
#include <wlr/backend/session.h>
|
#include <wlr/backend/session.h>
|
||||||
#include <wlr/render.h>
|
#include <wlr/render.h>
|
||||||
|
#include <wlr/render/matrix.h>
|
||||||
#include <wlr/render/gles2.h>
|
#include <wlr/render/gles2.h>
|
||||||
#include <wlr/types/wlr_output.h>
|
#include <wlr/types/wlr_output.h>
|
||||||
#include <wlr/types/wlr_surface.h>
|
#include <wlr/types/wlr_surface.h>
|
||||||
|
@ -41,12 +42,14 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
|
||||||
|
|
||||||
struct wl_resource *_res;
|
struct wl_resource *_res;
|
||||||
float matrix[16];
|
float matrix[16];
|
||||||
|
float transform[16];
|
||||||
wl_list_for_each(_res, &sample->compositor.surfaces, link) {
|
wl_list_for_each(_res, &sample->compositor.surfaces, link) {
|
||||||
struct wlr_surface *surface = wl_resource_get_user_data(_res);
|
struct wlr_surface *surface = wl_resource_get_user_data(_res);
|
||||||
wlr_surface_flush_damage(surface);
|
wlr_surface_flush_damage(surface);
|
||||||
if (surface->texture->valid) {
|
if (surface->texture->valid) {
|
||||||
|
wlr_matrix_translate(&transform, 200, 200, 0);
|
||||||
wlr_surface_get_matrix(surface, &matrix,
|
wlr_surface_get_matrix(surface, &matrix,
|
||||||
&wlr_output->transform_matrix, 200, 200);
|
&wlr_output->transform_matrix, &transform);
|
||||||
wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
|
wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
|
||||||
|
|
||||||
struct wlr_frame_callback *cb, *cnext;
|
struct wlr_frame_callback *cb, *cnext;
|
||||||
|
|
|
@ -55,7 +55,17 @@ struct wlr_renderer;
|
||||||
struct wlr_surface *wlr_surface_create(struct wl_resource *res,
|
struct wlr_surface *wlr_surface_create(struct wl_resource *res,
|
||||||
struct wlr_renderer *renderer);
|
struct wlr_renderer *renderer);
|
||||||
void wlr_surface_flush_damage(struct wlr_surface *surface);
|
void wlr_surface_flush_damage(struct wlr_surface *surface);
|
||||||
void wlr_surface_get_matrix(struct wlr_surface *surface, float (*matrix)[16],
|
/**
|
||||||
const float (*projection)[16], int x, int y);
|
* Gets a matrix you can pass into wlr_render_with_matrix to display this
|
||||||
|
* surface. `matrix` is the output matrix, `projection` is the wlr_output
|
||||||
|
* projection matrix, and `transform` is any additional transformations you want
|
||||||
|
* to perform on the surface (or NULL/the identity matrix if you don't).
|
||||||
|
* `transform` is used before the surface is scaled, so its geometry extends
|
||||||
|
* from 0 to 1 in both dimensions.
|
||||||
|
*/
|
||||||
|
void wlr_surface_get_matrix(struct wlr_surface *surface,
|
||||||
|
float (*matrix)[16],
|
||||||
|
const float (*projection)[16],
|
||||||
|
const float (*transform)[16]);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -353,14 +353,17 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
|
||||||
}
|
}
|
||||||
|
|
||||||
void wlr_surface_get_matrix(struct wlr_surface *surface,
|
void wlr_surface_get_matrix(struct wlr_surface *surface,
|
||||||
float (*matrix)[16], const float (*projection)[16], int x, int y) {
|
float (*matrix)[16],
|
||||||
|
const float (*projection)[16],
|
||||||
|
const float (*transform)[16]) {
|
||||||
int width = surface->texture->width / surface->current.scale;
|
int width = surface->texture->width / surface->current.scale;
|
||||||
int height = surface->texture->height / surface->current.scale;
|
int height = surface->texture->height / surface->current.scale;
|
||||||
float world[16];
|
float scale[16];
|
||||||
wlr_matrix_identity(matrix);
|
wlr_matrix_identity(matrix);
|
||||||
wlr_matrix_translate(&world, x, y, 0);
|
if (transform) {
|
||||||
wlr_matrix_mul(matrix, &world, matrix);
|
wlr_matrix_mul(matrix, transform, matrix);
|
||||||
wlr_matrix_scale(&world, width, height, 1);
|
}
|
||||||
wlr_matrix_mul(matrix, &world, matrix);
|
wlr_matrix_scale(&scale, width, height, 1);
|
||||||
|
wlr_matrix_mul(matrix, &scale, matrix);
|
||||||
wlr_matrix_mul(projection, matrix, matrix);
|
wlr_matrix_mul(projection, matrix, matrix);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue