Scott Anderson
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9b984253e2
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Move egl.h to render/egl.h
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2017-10-22 10:36:07 +13:00 |
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emersion
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427bdb5b55
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Use more consistent include guard names
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2017-09-23 10:26:01 +02:00 |
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Dominique Martinet
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f24b3df980
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wlr renderer/texture: rename init to create when it does alloc
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2017-08-19 08:33:31 +02:00 |
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Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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2017-08-14 08:37:50 -04:00 |
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Drew DeVault
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94e6e6334b
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Refactor out wlr_texture_state
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2017-08-14 08:25:26 -04:00 |
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Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
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nyorain
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1901c3e1b6
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Fix example for updated gles
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2017-08-10 11:03:58 +02:00 |
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nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
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nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
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Scott Anderson
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8189c64d7f
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Fixed that warnings that showed up with optimisations.
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2017-07-11 00:14:55 +12:00 |
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Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
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Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |
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Drew DeVault
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2443a070e7
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Add colored quad and ellipse rendering primitives
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2017-06-15 15:31:13 -04:00 |
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Drew DeVault
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2b909e1729
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Add error "handling" to gles3 backend
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2017-06-09 10:28:50 -04:00 |
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Drew DeVault
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cd6a40d816
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Further improvements to rendering subsystem
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2017-06-08 15:52:42 -04:00 |
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