Simon Ser
c94ab99ae2
render: rename wlr_renderer_get_formats
...
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
2020-11-30 11:08:44 +01:00
Simon Ser
49115e9d5d
render: rename wlr_renderer_get_dmabuf_formats
...
Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
2020-11-30 11:08:44 +01:00
Simon Ser
5d008d9030
render: introduce wlr_renderer_get_dmabuf_render_formats
...
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser
61612ecb36
render: remove wlr_renderer_format_supported
...
Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
2020-11-30 11:08:44 +01:00
Simon Ser
eb8360bda3
render: introduce wlr_renderer_get_drm_fd
2020-11-15 22:54:07 +01:00
Simon Ser
c88c54fb38
render: introduce wlr_renderer_bind_buffer
2020-11-15 22:48:42 +01:00
Simon Ser
f0ddcd361e
render: define EGL_NO_PLATFORM_SPECIFIC_TYPES ( #2452 )
...
This avoids Xlib.h inclusion via EGL headers. See [1] for discussion.
This change is based on a Weston commit [2].
[1]: https://github.com/KhronosGroup/EGL-Registry/pull/111
[2]: https://gitlab.freedesktop.org/wayland/weston/commit/526765ddfdfd
2020-11-02 10:51:52 +01:00
Simon Ser
315bf08733
render: add wlr_render_subtexture_with_matrix
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This renders only a subset of the texture, instead of the full texture.
2020-06-17 09:10:54 -06:00
Andri Yngvason
b64a8a7f98
render: Add wlr_renderer_blit_dmabuf()
2020-06-08 20:49:41 +02:00
Simon Ser
06f4c3945d
render/texture: add width and height fields
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Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Isaac Freund
c682d97841
Return failure of wlr_renderer_init_wl_display()
...
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
7f2bd0b211
render: unconditionally disable implicit X11 includes
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Even if the X11 backend or Xwayland is enabled, we don't rely on
EGL/egl.h including Xlib headers.
2020-01-24 21:33:12 +00:00
Danilo Spinella
41cbb80e25
Add new define EGL_NO_X11 for newer mesa library
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Define both MESA_EGL_NO_X11_HEADERS and EGL_NO_X11 for
backward combatibility.
2019-10-16 16:29:25 +03:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set
2019-04-01 19:18:04 +03:00
Jente Hidskes
ed5296c6cf
Protect against redefining MESA_EGL_NO_X11_HEADERS
2018-12-22 19:05:19 +01:00
emersion
51bfdd620e
Use #if instead of #ifdef for wlroots config data
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This prevents some annoying issues when e.g. not including wlr/config.h or
making a typo in the guard name.
2018-11-12 10:12:46 +01:00
Cedric Sodhi
beefec3326
Tell Mesa not to attempt X11 headers
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If no X11 related things are being built, tell Mesa's eglplatform.h not to attempt inclusion of associated X11 header.
2018-11-09 21:25:23 +01:00
emersion
62d646f2b8
render/gles2: remove assumptions about supported formats
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We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
nyorain
cd28637187
Remove fmt parameter from wlr_texture_write_pixels
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It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
Drew DeVault
211ae764fd
Initial pass on API stability guarantees
...
This introduces -DWLR_USE_UNSTABLE and adds information regarding the
stability status to all headers. I started with a conservative set of
headers to mark as stable:
- types/wlr_matrix.h
- util/edges.h
- util/log.h
- util/region.h
- xcursor.h
2018-07-29 19:20:34 -04:00
emersion
c4915d1492
render: add wlr_texture_is_opaque
2018-07-12 23:35:33 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags
2018-06-30 22:18:03 +01:00
emersion
57548b557a
Merge branch 'master' into screencontent
2018-06-17 14:49:18 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent
2018-05-31 12:33:27 +01:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf
2018-05-29 18:47:17 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
emersion
449f06556a
Destroy wlr_surface with wlr_renderer
2018-04-26 00:11:36 +01:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
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This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
Guido Günther
14cdb6153f
Add initial linux_dmabuf protocol support
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Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-29 23:24:09 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
2018-01-22 16:42:22 +01:00
emersion
0ce3135304
Move read_pixels from output to renderer
2017-10-08 02:11:56 +02:00
Scott Anderson
009c3747a8
Multi-GPU DRM
2017-10-01 22:29:25 +13:00
emersion
427bdb5b55
Use more consistent include guard names
2017-09-23 10:26:01 +02:00