Commit graph

48 commits

Author SHA1 Message Date
Simon Ser
f91f38b79a backend/drm: remove wlr_drm_surface.{width,height}
This information is stored in wlr_swapchain, no need to duplicate
it.
2022-05-25 15:55:41 +02:00
Simon Ser
0817c52a21 backend/drm: get rid of BO handle table
The BO handle table exists to avoid double-closing a BO handle,
which aren't reference-counted by the kernel. But if we can
guarantee that there is only ever a single ref for each BO handle,
then we don't need the BO handle table anymore.

This is possible if we create the handle right before the ADDFB2
IOCTL, and close the handle right after. The handles are very
short-lived and we don't need to track their lifetime.

Because of multi-planar FBs, we need to be a bit careful: some
FB planes might share the same handle. But with a small check, it's
easy to avoid double-closing the same handle (which wouldn't be a
big deal anyways).

There's one gotcha though: drmModeSetCursor2 takes a BO handle as
input. Saving the handles until drmModeSetCursor2 time would require
us to track BO handle lifetimes, so we wouldn't be able to get rid
of the BO handle table. As a workaround, use drmModeGetFB to turn the
FB ID back to a BO handle, call drmModeSetCursor2 and then immediately
close the BO handle. The overhead should be minimal since these IOCTLs
are pretty cheap.

Closes: https://github.com/swaywm/wlroots/issues/3164
2021-10-29 11:38:37 +02:00
Simon Ser
5dfaf5ea9c backend/drm: introduce wlr_drm_bo_handle_table
Using GBM to import DRM dumb buffers tends to not work well. By
using GBM we're calling some driver-specific functions in Mesa.
These functions check whether Mesa can work with the buffer.
Sometimes Mesa has requirements which differ from DRM dumb buffers
and the GBM import will fail (e.g. on amdgpu).

Instead, drop GBM and use drmPrimeFDToHandle directly. But there's
a twist: BO handles are not ref'counted by the kernel and need to
be ref'counted in user-space [1]. libdrm usually performs this
bookkeeping and is used under-the-hood by Mesa.

We can't re-use libdrm for this task without using driver-specific
APIs. So let's just re-implement the ref'counting logic in wlroots.
The wlroots implementation is inspired from amdgpu's in libdrm [2].

Closes: https://github.com/swaywm/wlroots/issues/2916

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
[2]: 1a4c0ec9ae/amdgpu/handle_table.c
2021-08-25 10:05:37 -04:00
Simon Ser
7544b7abf9 backend/drm: use addon for wlr_drm_fb 2021-08-17 11:08:45 +02:00
Simon Ser
c55f70c8b7 backend/drm: stop initializing renderer for parent backend
Unless we're dealing with a multi-GPU setup and the backend being
initialized is secondary, we don't need a renderer nor an allocator.
Stop initializing these.
2021-07-28 22:52:35 +02:00
Simon Ser
9b99570869 backend/drm: drop drm_surface_{make,unset}_current 2021-07-28 22:52:35 +02:00
Simon Ser
f5900c1f00 backend/drm: remove primary swapchain
We can't nuke it completely, we still need it for multi-GPU.
2021-07-28 22:52:35 +02:00
Simon Ser
2b0a1aeed5 output: take a wlr_buffer in set_cursor
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.

We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
2021-06-02 11:08:52 +02:00
Simon Ser
e06ea4e84a backend/drm: remove format arg from drm_plane_init_surface
This was always set to ARGB8888.
2021-06-02 11:08:52 +02:00
Simon Zeni
c75aa71816 render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Ser
73ffab70b0 backend/drm: don't blit in drm_fb_import
Instead blit in drm_plane_lock_surface. This makes drm_fb_import simpler
and better fits its name.
2021-01-24 18:33:56 +01:00
Simon Ser
4af85f4c19 backend/drm: simplify drm_fb_lock_surface
Make it take a plane instead, and rename to drm_plane_lock_surface.
2021-01-24 18:22:03 +01:00
Simon Ser
d9bbc416a6 backend/drm: re-use FBs
Instead of importing buffers to GBM and KMS at each frame, cache them
and re-use them while the wlr_buffer is alive.

This is the same as [1] and [2] but for the DRM backend.

[1]: https://github.com/swaywm/wlroots/pull/2538
[2]: https://github.com/swaywm/wlroots/pull/2539
2021-01-10 11:24:35 +01:00
Simon Ser
91cb0fc443 backend/drm: only keep track of local buffer
Stop keeping track of buffers on the parent GPU when multi-GPU is used.

This removes support for export_dmabuf on secondary GPUs, but renderer
v6 will bring this back by managing the swapchains in wlr_output instead
of the backends.
2021-01-10 11:24:35 +01:00
Simon Ser
5bd86b94f9 backend/drm: add wlr_drm_buf.local_wlr_buf 2021-01-10 11:24:35 +01:00
Simon Ser
cd64610c66 backend/drm: introduce drm_fb_create 2021-01-10 11:24:35 +01:00
Simon Ser
5b1b43c68c backend/drm: make wlr_drm_plane.{pending,queued,current}_fb pointers
This will be useful once we start re-using wlr_drm_fb.
2021-01-10 11:24:35 +01:00
Simon Zeni
9192c0480a remove unnecessary egl includes 2021-01-07 17:11:22 +01:00
Simon Zeni
b899a412e3 backend: remove wlr_egl from all backends 2021-01-07 17:11:22 +01:00
Simon Ser
4b03bdc3ab Remove wlr_create_renderer_func_t
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
2020-12-30 17:09:40 +01:00
Simon Ser
bec1e6b149 backend/drm: remove special linear case for cursor plane
We now properly mark the cursor plane's formats as linear-only, and we
now have a version of wlr_drm_format_intersect that handles the case of
linear-only formats and implicit modifiers.

We can remove the special drm_plane_init_surface flag we had for cursor
planes. This also allows us to use a non-linear layout for cursor planes
on drivers that support it.

Tested on amdgpu GFX9.
2020-12-30 11:17:43 +01:00
Simon Ser
d3bcd63a40 backend/drm: remove drm_fb_acquire
Instead, import the buffer into GBM and KMS in drm_fb_import. Also move
the multi-GPU copy there if necessary.
2020-12-22 15:53:10 +01:00
Simon Ser
5ee8b12dc3 backend/drm: make drm_fb_acquire return a FB ID 2020-12-22 15:53:10 +01:00
Simon Ser
d09abe86c1 backend/drm: drop export_drm_bo
Not used anymore.
2020-12-22 15:53:10 +01:00
Simon Ser
93cd3a79b2 backend/drm: stop using GBM flags
gbm_bo_create_with_modifiers doesn't take GBM flags, so our
wlr_gbm_allocator interface doesn't either. We were still internally
using GBM flags in the DRM backend, leading to awkward back-and-forth
conversions.

The only flag passed to drm_plane_init_surface was GBM_BO_USE_LINEAR, so
turn that into a bool to make sure other flags can't be passed in.

Move the "force linear" logic out of init_drm_surface, because the
supplied wlr_drm_format should already contain that information.
2020-12-13 13:20:39 +01:00
Simon Ser
6ff478632a backend/drm: remove EGL config
Since we're using wlr_swapchain, we don't need to provide an EGL config.
2020-12-09 14:25:41 +01:00
Simon Ser
c881008e1c backend/drm: add support for wlr_swapchain multi-GPU 2020-11-15 22:48:42 +01:00
Simon Ser
8058e338ea backend/drm: get rid of wlr_drm_fb_type
Since all DRM FBs are backed by a wlr_buffer, there's no need for this
anymore.
2020-11-15 22:48:42 +01:00
Simon Ser
ef846a8839 backend/drm: use wlr_swapchain 2020-11-15 22:48:42 +01:00
Scott Anderson
8da9d9679e backend/drm: introduce wlr_drm_fb
This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.

This also contains a fair bit of refactoring to start using this new
type.

Co-authored-by: Simon Ser <contact@emersion.fr>
2020-04-28 09:54:52 +02:00
Simon Ser
e97c2c3639 backend/drm: retry without modifiers for the primary plane
On some Intel cards using modifiers can fill the FIFO and prevent
hotplugged outputs from being properly enabled.

Add a fallback without modifiers.

Fixes: 2bdd1d0896 ("backend/drm: use modifiers for our GBM buffers")
References: https://github.com/swaywm/wlroots/issues/1840
Closes: https://github.com/swaywm/wlroots/issues/1852
2019-10-23 09:36:50 +00:00
Simon Ser
2bdd1d0896 backend/drm: use modifiers for our GBM buffers 2019-10-11 08:11:48 -04:00
emersion
96d6fde5dc backend/drm: add basic support for direct scan-out 2019-06-07 09:06:11 -04:00
emersion
ee293fab58
backend/drm: fix GBM format mismatch
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs
with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa.

Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888
when calling drmModeAddFB2.

Fixes https://github.com/swaywm/wlroots/issues/1438
2019-01-29 12:04:12 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion
bd430b8620
backend/drm: support multi-planar DMA-BUFs when exporting 2018-05-29 18:47:17 +01:00
emersion
9e26808c28
output, backend/drm: add wlr_output_export_dmabuf 2018-05-29 18:45:45 +01:00
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
b0d99f5c67
Remove wlr_ prefix from local symbols 2018-04-25 23:00:46 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion
0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
Scott Anderson
f6f9c40965 Minor fixes 2017-10-01 22:44:24 +13:00
Scott Anderson
009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Scott Anderson
eaef028976 Add renderer pointer inside drm_surface 2017-10-01 15:55:25 +13:00
Scott Anderson
096249a2a1 Split DRM rendering to its own file 2017-09-30 20:52:58 +13:00