Commit Graph

41 Commits

Author SHA1 Message Date
Simon Ser 2b0a1aeed5 output: take a wlr_buffer in set_cursor
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.

We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
2021-06-02 11:08:52 +02:00
Simon Ser e06ea4e84a backend/drm: remove format arg from drm_plane_init_surface
This was always set to ARGB8888.
2021-06-02 11:08:52 +02:00
Simon Zeni c75aa71816 render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Ser 73ffab70b0 backend/drm: don't blit in drm_fb_import
Instead blit in drm_plane_lock_surface. This makes drm_fb_import simpler
and better fits its name.
2021-01-24 18:33:56 +01:00
Simon Ser 4af85f4c19 backend/drm: simplify drm_fb_lock_surface
Make it take a plane instead, and rename to drm_plane_lock_surface.
2021-01-24 18:22:03 +01:00
Simon Ser d9bbc416a6 backend/drm: re-use FBs
Instead of importing buffers to GBM and KMS at each frame, cache them
and re-use them while the wlr_buffer is alive.

This is the same as [1] and [2] but for the DRM backend.

[1]: https://github.com/swaywm/wlroots/pull/2538
[2]: https://github.com/swaywm/wlroots/pull/2539
2021-01-10 11:24:35 +01:00
Simon Ser 91cb0fc443 backend/drm: only keep track of local buffer
Stop keeping track of buffers on the parent GPU when multi-GPU is used.

This removes support for export_dmabuf on secondary GPUs, but renderer
v6 will bring this back by managing the swapchains in wlr_output instead
of the backends.
2021-01-10 11:24:35 +01:00
Simon Ser 5bd86b94f9 backend/drm: add wlr_drm_buf.local_wlr_buf 2021-01-10 11:24:35 +01:00
Simon Ser cd64610c66 backend/drm: introduce drm_fb_create 2021-01-10 11:24:35 +01:00
Simon Ser 5b1b43c68c backend/drm: make wlr_drm_plane.{pending,queued,current}_fb pointers
This will be useful once we start re-using wlr_drm_fb.
2021-01-10 11:24:35 +01:00
Simon Zeni 9192c0480a remove unnecessary egl includes 2021-01-07 17:11:22 +01:00
Simon Zeni b899a412e3 backend: remove wlr_egl from all backends 2021-01-07 17:11:22 +01:00
Simon Ser 4b03bdc3ab Remove wlr_create_renderer_func_t
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
2020-12-30 17:09:40 +01:00
Simon Ser bec1e6b149 backend/drm: remove special linear case for cursor plane
We now properly mark the cursor plane's formats as linear-only, and we
now have a version of wlr_drm_format_intersect that handles the case of
linear-only formats and implicit modifiers.

We can remove the special drm_plane_init_surface flag we had for cursor
planes. This also allows us to use a non-linear layout for cursor planes
on drivers that support it.

Tested on amdgpu GFX9.
2020-12-30 11:17:43 +01:00
Simon Ser d3bcd63a40 backend/drm: remove drm_fb_acquire
Instead, import the buffer into GBM and KMS in drm_fb_import. Also move
the multi-GPU copy there if necessary.
2020-12-22 15:53:10 +01:00
Simon Ser 5ee8b12dc3 backend/drm: make drm_fb_acquire return a FB ID 2020-12-22 15:53:10 +01:00
Simon Ser d09abe86c1 backend/drm: drop export_drm_bo
Not used anymore.
2020-12-22 15:53:10 +01:00
Simon Ser 93cd3a79b2 backend/drm: stop using GBM flags
gbm_bo_create_with_modifiers doesn't take GBM flags, so our
wlr_gbm_allocator interface doesn't either. We were still internally
using GBM flags in the DRM backend, leading to awkward back-and-forth
conversions.

The only flag passed to drm_plane_init_surface was GBM_BO_USE_LINEAR, so
turn that into a bool to make sure other flags can't be passed in.

Move the "force linear" logic out of init_drm_surface, because the
supplied wlr_drm_format should already contain that information.
2020-12-13 13:20:39 +01:00
Simon Ser 6ff478632a backend/drm: remove EGL config
Since we're using wlr_swapchain, we don't need to provide an EGL config.
2020-12-09 14:25:41 +01:00
Simon Ser c881008e1c backend/drm: add support for wlr_swapchain multi-GPU 2020-11-15 22:48:42 +01:00
Simon Ser 8058e338ea backend/drm: get rid of wlr_drm_fb_type
Since all DRM FBs are backed by a wlr_buffer, there's no need for this
anymore.
2020-11-15 22:48:42 +01:00
Simon Ser ef846a8839 backend/drm: use wlr_swapchain 2020-11-15 22:48:42 +01:00
Scott Anderson 8da9d9679e backend/drm: introduce wlr_drm_fb
This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.

This also contains a fair bit of refactoring to start using this new
type.

Co-authored-by: Simon Ser <contact@emersion.fr>
2020-04-28 09:54:52 +02:00
Simon Ser e97c2c3639 backend/drm: retry without modifiers for the primary plane
On some Intel cards using modifiers can fill the FIFO and prevent
hotplugged outputs from being properly enabled.

Add a fallback without modifiers.

Fixes: 2bdd1d0896 ("backend/drm: use modifiers for our GBM buffers")
References: https://github.com/swaywm/wlroots/issues/1840
Closes: https://github.com/swaywm/wlroots/issues/1852
2019-10-23 09:36:50 +00:00
Simon Ser 2bdd1d0896 backend/drm: use modifiers for our GBM buffers 2019-10-11 08:11:48 -04:00
emersion 96d6fde5dc backend/drm: add basic support for direct scan-out 2019-06-07 09:06:11 -04:00
emersion ee293fab58
backend/drm: fix GBM format mismatch
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs
with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa.

Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888
when calling drmModeAddFB2.

Fixes https://github.com/swaywm/wlroots/issues/1438
2019-01-29 12:04:12 +01:00
emersion 21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion bd430b8620
backend/drm: support multi-planar DMA-BUFs when exporting 2018-05-29 18:47:17 +01:00
emersion 9e26808c28
output, backend/drm: add wlr_output_export_dmabuf 2018-05-29 18:45:45 +01:00
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion 71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion b0d99f5c67
Remove wlr_ prefix from local symbols 2018-04-25 23:00:46 +01:00
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion 0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
Scott Anderson f6f9c40965 Minor fixes 2017-10-01 22:44:24 +13:00
Scott Anderson 009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Scott Anderson eaef028976 Add renderer pointer inside drm_surface 2017-10-01 15:55:25 +13:00
Scott Anderson 096249a2a1 Split DRM rendering to its own file 2017-09-30 20:52:58 +13:00