This avoids re-building the whole project when switching one
Meson option. This shrinks down the compiler invocation command
line, making it more readable and making it easier to inspect
which flags are passed in (the generated file can be opened).
Additionally this is more consistent with our external feature
handling, which uses <wlr/config.h> already.
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).
The benefits from this are:
- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
features.
Libdrm now uses enabled/disabled/auto for the drivers, migrate to these
new defaults.
Error message from meson:
wlroots| subprojects/wlroots/subprojects/libdrm/meson.build:21:0: Exception: Value "false" (of type "string") for combo option "Enable support for Intel's KMS API." is not one of the choices. Possible choices are (as string): "enabled", "disabled", "auto".`
Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.
When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.
This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
This patch makes it so we bind to zwp_linux_dmabuf_v1 version 4 and
we use it to grab the main device. v4 sends supported formats via a
table so we need to handle this as well.
v4 allows wlroots to remove the requirement for Mesa's internal
wl_drm interface.
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.
The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.
Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
This reverts commit 28d23ba6bda4f799b8d6689555cd33a40adda17e.
The prelinking and symbol filtering pass breaks builds with link-time
optimization enabled.
This moves the magic incantation into libdrm and is clearer. See
[1] for details.
While at it, fixup the doc comment and improve logging.
[1]: 523b3658aa