There are still many situations where the buffer scale is not
divisible by scale. The fix will require a tad more work, so
let's just log the client error for now and continue handling
the surface commit as usual.
Closes: https://github.com/swaywm/sway/issues/6352
On commit failure, we need to unbind the back buffer from the
renderer.
This fixes assertions triggered on commits following a failed commit
where the compositor called wlr_output_attach_render.
Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper
around wl_shm_buffer.
Because the client can destroy the wl_buffer while we still are using
it, we need to do some libwayland tricks to still be able to continue
accessing its underlying storage. We need to reference the wl_shm_pool
and save the data pointer.
This new API allows buffer implementations to know when a user is
actively accessing the buffer's underlying storage. This is
important for the upcoming client-backed wlr_buffer implementation.
Prior to this commit, subsurfaces could only be placed above their
parent. Any place_{above,below} request involving the parent would
fail with a protocol error.
However the Wayland protocol allows using the parent surface in the
place_{above,below} requests, and allows subsurfaces to be placed
below their parent.
Weston's implementation adds a dummy wl_list node in the subsurface
list. However this is potentially dangerous: iterating the list
requires making sure the dummy wl_list node is checked for, otherwise
memory corruption will happen.
Instead, split the list in two: one for subsurfaces above the parent,
the other for subsurfaces below.
Tested with wleird's subsurfaces demo client.
Closes: https://github.com/swaywm/wlroots/issues/1865
There isn't always a good time to prune old tokens. Compositors
which only implement a "give focus on activation" logic can prune
tokens on focus change. However other compositors might want to
implement other semantics, e.g. "mark urgent on activation". In this
case a focus change shouldn't invalidate other tokens.
Additionally, some tokens aren't necessarily tied to a seat.
To avoid ending up with an ever-growing list of tokens, add a timeout.
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.
We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
According to libinput, release events are generated when device is unplugged,
and libinput copies this behavior for device removal. Let's do the same for
our virtual keyboard.
8f846a41fa
This is another attempt to fix#2034 and the following sway issue:
https://github.com/swaywm/sway/issues/6254
Note that we have other key repeating issues in sway, which aren't addressed
by this patch. Since the virtual keyboard itself isn't destroyed when the
keyboard grab is destroyed, we'll probably need some trick to reset the state
of the corresponding virtual keyboard when the grab is released.
https://github.com/swaywm/sway/issues/6095https://github.com/swaywm/sway/issues/6193
Previously, the same struct was used for linux-dmabuf-v1 params
and buffer. This made the whole logic a little bit awkward, because
a wlr_dmabuf_v1_buffer could either be still being constructed, or
be a complete buffer.
Introduce a separate wlr_linux_buffer_params_v1 struct for buffer
params still being constructed. Once the params are complete (ie.
once the create request is sent), the params struct is destroyed
and the buffer struct is created.
This will help with [1] as well.
[1]: https://github.com/swaywm/wlroots/issues/2664
Drop wlr_dmabuf_v1_buffer_from_params_resource and
wlr_linux_dmabuf_v1_from_resource. Contrary to wl_buffer, these
resources are internal linux-dmabuf-v1 implementation details and
should not be shared with other interfaces.
Use 128-bit hexadecimal string tokens generated with /dev/urandom
instead of UUIDs for xdg-foreign handles, removing the libuuid
dependency. Update readme and CI. Closes#2830.
build: remove xdg-foreign feature
With no external dependencies required, there's no reason not to always
build it. Remove WLR_HAS_XDG_FOREIGN as well.
Some clients (like Xwayland) will fallback to wl_drm if the compositor
doesn't explicitly advertise support for implicit modifiers, even when
the compositor supports explicit modifiers. This behavior sounds correct
from a protocol point of view.
The original motivation is the following crash:
#0 0x00007f0ddeddeef5 in raise () at /usr/lib/libc.so.6
#1 0x00007f0ddedc8862 in abort () at /usr/lib/libc.so.6
#2 0x00007f0ddedc8747 in _nl_load_domain.cold () at /usr/lib/libc.so.6
#3 0x00007f0ddedd7646 in () at /usr/lib/libc.so.6
#4 0x00007f0de033f8de in gles2_get_renderer_in_context (wlr_renderer=0x612000003640) at ../subprojects/wlroots/render/gles2/renderer.c:38
#5 0x00007f0de0341675 in gles2_begin (wlr_renderer=0x612000003640, width=3840, height=2160) at ../subprojects/wlroots/render/gles2/renderer.c:186
#6 0x00007f0de033b100 in wlr_renderer_begin (r=0x612000003640, width=3840, height=2160) at ../subprojects/wlroots/render/wlr_renderer.c:56
#7 0x00007f0de03466ed in gles2_blit_dmabuf (wlr_renderer=0x612000003640, dst_attr=0x60b000150148, src_attr=0x7fff9f9bfde0) at ../subprojects/wlroots/render/gles2/renderer.c:591
#8 0x00007f0de033d717 in wlr_renderer_blit_dmabuf (r=0x612000003640, dst=0x60b000150148, src=0x7fff9f9bfde0) at ../subprojects/wlroots/render/wlr_renderer.c:210
#9 0x00007f0de04cbc3b in frame_handle_output_commit (listener=0x611000220bc8, data=0x7fff9f9c0050) at ../subprojects/wlroots/types/wlr_screencopy_v1.c:303
The GLES2 renderer assumes it'll have a wlr_buffer to render to.
Instead of accomodating for the edge-case of rendering without a
wlr_buffer, drop wlr_renderer_blit_dmabuf calls and instead use
wlr_renderer_bind_buffer just like the rest of the wlr_renderer users.
wlr_renderer_blit_dmabuf is now unused in wlroots.
The upside is that the new blit_dmabuf function in screencopy is
renderer-agnostic.
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.
The goal is to help the pixman rendering process.