This fixes an assertion failure if a client tries to do this, e.g. by
creating multiple toplevel objects for the same surface. If the same
role data is set multiple times, this does not cause an error, which is
how cursors use this interface.
This patch disambiguates the needs_frame event by uncoupling it from
damage. A new separate damage event is emitted when the backend damages
the output (this happens e.g. VT is changed or software cursors are
used). The event specifies the damaged region.
The wlr_output.damage field is removed. wlr_output is no longer
responsible for tracking its own damage, this is wlr_output_damage's
job.
This is a breaking change, but wlr_output_damage users shouldn't need an
update.
Bugs fixed:
- Screen flashes on VT switch
- Cursor damage issues on the X11 and headless backends
Closes: https://github.com/swaywm/sway/issues/5086
This way, wlr_output_schedule_frame will always be followed by a
wlr_output_commit. This forces the compositor to render an extra
frame before stopping the rendering loop.
To test, run wleird's frame-callback [1], make sure it's the only
visible client on the output and check the interval between frame
events is the output's refresh period instead of zero.
[1]: https://github.com/emersion/wleird/blob/master/frame-callback.c
Closes: https://github.com/swaywm/wlroots/issues/2051
Split out the client/resource handling out of wlr_buffer by introducing
wlr_client_buffer. Make wlr_buffer an interface so that compositors can
create their own wlr_buffers (e.g. backed by GBM, like glider [1]).
[1]: c66847dd1c/include/gbm_allocator.h (L7)
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
This makes sure the `wl_list_remove(&output_power->link)` in
`output_power_destroy()` does not crash even when the output_power never
got added to a list. This can e.g. happen in the `mgmt->output ==
output` error path of `output_power_manager_get_output_power`.
Leave positioner inverted on the individual axis if it's no longer
constrained. Otherwise constraint adjustment like `slide_x & flip_y`
could render popup outside of the screen when both axes are constrained.
FixesAlexays/Waybar#532
Port back style and naming improvements suggested in
https://github.com/swaywm/wlroots/pull/2026 for
keyboard-shortcuts-inhibit. These are all internal to the implementation
and therefore unproblematic.
Also, retrieve the inhibitor resource version from the manager resource
instead of setting it statically.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
The keyboard shortcuts inhibitor protocol is useful for remote desktop
and virtualization software in order to request all keyboard events to
be passed to it and (almost) none being resonded to by the compositor.
This allows the session at the other end of the remote desktop
connection or inside the virtual machine to be interacted with as usual
(e.g. Alt+Tab to switch windows on the remote system instead of
locally).
Add the wayland protocol to the meson build files.
Copy'n'search'n'replace the very similar idle inhibit protocol
implementation. This already provides all the basic functionality:
- creating and destroying inhibitors upon request by a client,
- destruction in reaction to destruction of surfaces or displays,
- a list of inhibitors to search through for existing ones as well as
- a signal to be sent to the compositor upon registration of a new
inhibitor.
Beyond that we add the active and inactive events to be sent to the
client and wire those to activate and deactivate functions for the
compositor to call in confirmation of activation of a new inhibitor or
(un-)suspending of an existing inhibitor e.g. in response to a special
key combination entered by the user as suggested by the protocol.
As mandated by the protocol, we check the existance of an inhibitor for
a given surface and seat upon creation and return the error provided by
the protocol for that purpose.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
Closes: https://github.com/swaywm/wlroots/issues/1817
Previously, if the current configuration contains an output X which is
destroyed, its head is automatically removed. If the compositor submits
the new configuration after X was removed, the current output
configuration is incorrectly detected to be the same as the previous
one, and no done event is sent. To prevent this, we can just keep track
of whether the current configuration is dirty, i.e whether we have sent
a done event for it.
This change ensures that wlr_output_transform_compose correctly composes
transforms when the first transform includes a rotation and the second
transform includes a flip.
The Wayland protocol specifies output transform rotations to be
counterclockwise and applied to the surface. Previously, wlroots
copied Weston and incorrectly made rotations act clockwise on
surfaces. This commit fixes that.
This change will break compositors which expect transform rotations
to be clockwise, and the rare applications that make use of surface
transforms.
Having 1.16 results in the following error when running the compositor:
2019-04-27 17:30:50 - [wayland] wl_global_create: implemented version for 'wl_seat' higher than interface version (7 > 6)
2019-04-27 17:30:50 - [sway/input/seat.c:428] seat_create:could not allocate seat
We require wayland-server >= 1.17 for wl_seat version 7.
Fixes: a671fc51d2 ("Advertise wl_seat version 7")
Fixes: a656e486f4 ("seat: fallback to v6 if libwayland 1.17 isn't available")
Most resources must not be NULL. Make it so callers need to check for
NULL explicitly. This makes it clearer in the handlers code that the
NULL wl_resource case needs to be handled, and allows callers to make a
difference between a NULL wl_resource and an inert resource.
This fixes a memory leak the refresh_state function for
wlr_keyboard_group. The event struct was being dynamically allocated and
never free'd. This changes it to a static allocation.
Since [1], the xdg-output description is mutable. Listen to output
description changes and send the new output description when updated.
[1]: 048102f21a
wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
In case the texture can't be imported, release the buffer so that the
client can submit another one. In case the allocation fails, disconnect
the client.