Drew DeVault
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94e6e6334b
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Refactor out wlr_texture_state
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2017-08-14 08:25:26 -04:00 |
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Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
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nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
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Drew DeVault
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4de930542f
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Implement partial texture uploads
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2017-08-09 22:17:40 -04:00 |
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nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
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Scott Anderson
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1db97a9af9
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Updated DRM cursor rendering
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2017-08-06 21:38:40 +12:00 |
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Drew DeVault
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8920b5d607
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Merge branch 'wlcore'
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2017-06-29 16:00:24 -04:00 |
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Scott Anderson
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0cd94f0cf0
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Added software cursor fallback
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2017-06-26 17:34:15 +12:00 |
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Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
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Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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2017-06-23 13:41:07 -04:00 |
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Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |
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Drew DeVault
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fd91244e83
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Update everyone to use new headers
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2017-06-21 10:27:45 -04:00 |
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Drew DeVault
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2443a070e7
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Add colored quad and ellipse rendering primitives
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2017-06-15 15:31:13 -04:00 |
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Drew DeVault
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cd6a40d816
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Further improvements to rendering subsystem
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2017-06-08 15:52:42 -04:00 |
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Drew DeVault
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fc1dc1b5b0
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Use constant VBO for quad, add matrix stuff
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2017-06-07 21:35:07 -04:00 |
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