Commit graph

267 commits

Author SHA1 Message Date
Drew DeVault
7bb8512afb Fix assertions with side-effects
Fixes #1725
2018-04-08 12:49:48 -04:00
Drew DeVault
3a8c7f283d Add input-inhibitor example client 2018-04-03 14:06:52 -04:00
Drew DeVault
a94f4d0edc Always give keyboard focus to the topmost layer 2018-04-02 15:48:22 -04:00
Drew DeVault
883d8d306c Identify topmost interactive layer surface 2018-04-02 15:16:14 -04:00
emersion
f63a5d881d
examples: get wlr_renderer from the backend 2018-04-01 16:57:29 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
2053a4c144 Add more exotic cursor for layer shell example
So it's more obvious that it's being set
2018-03-30 21:02:28 -04:00
Drew DeVault
746e3759b7 Address review feedback 2018-03-30 20:34:00 -04:00
Drew DeVault
168f65fb7a Minor bugfixes 2018-03-30 18:28:21 -04:00
Drew DeVault
e3eb487dc2 Add pointer support to layer shell example 2018-03-30 18:23:57 -04:00
Drew DeVault
ac219cbda6 Remove width_mm from tablet events 2018-03-28 12:05:37 -04:00
Drew DeVault
324b9d910d Remove width_mm from wlr_touch events 2018-03-28 11:04:40 -04:00
Drew DeVault
a35a5786b0 Remove width_mm from wlr_pointer events 2018-03-28 10:46:50 -04:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
Drew DeVault
776b81d499 Fix surface layer damage tracking 2018-03-27 18:50:32 -04:00
Drew DeVault
0e318df13d Add margin animation to the example demo 2018-03-27 18:50:32 -04:00
Drew DeVault
86ca4bea6d Fix layer rendering/layout bugs 2018-03-27 18:50:32 -04:00
Drew DeVault
df9dbf3170 Fix rebase issues; rearrange layers on destroy 2018-03-27 18:50:32 -04:00
Drew DeVault
d1c0e6fe2c Add layer_surface.close 2018-03-27 18:50:32 -04:00
Drew DeVault
b73c4f48c1 Fix exclusive zone among other layers 2018-03-27 18:50:32 -04:00
Drew DeVault
0f7e78f6aa Fix issue with multiple outputs in layer example 2018-03-27 18:50:32 -04:00
Drew DeVault
f444a0d14c Implement layer surface damage 2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d Arrange & render layer surfaces 2018-03-27 18:50:09 -04:00
Drew DeVault
fcf8c6c8a2 Fix issues preventing layer from getting allocated
Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
2018-03-27 18:50:09 -04:00
Drew DeVault
4bc1cc49d5 Fix strcmp use 2018-03-27 18:50:09 -04:00
Drew DeVault
b31ce4220c Add broken test client and rootston stubs 2018-03-27 18:50:09 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
emersion
3bd1d876ae
examples: simplify screenshot client 2018-03-14 19:21:36 +01:00
Drew DeVault
bfc0e95d2c Add mode support to libinput backend
And extend tablet example with tilt and ring support
2018-03-07 20:57:55 -05:00
Drew DeVault
3296365ce5
Merge pull request #659 from agx/alpha
Make wlr_render_with_matrix use alpha
2018-02-25 13:16:35 -05:00
Guido Günther
d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
9dc868a27f
Merge pull request #667 from Ongy/screenshot_tmpfile_template
prevent screenshot from resuing template array
2018-02-24 18:05:38 -05:00
Markus Ongyerth
8ab0073b49 prevent screenshot from resuing template array
The template array given to mkstemp was declared static. This reused the
memory, which caused mkstemp to fail if backingfile is run more than
once, because the array no longer contained the template syntax
(which is forced to end in XXXXXX) but the previous file name.
2018-02-24 23:55:48 +01:00
Tony Crisci
b7b86a9591
Merge pull request #641 from Ongy/idle-inhibit
Add idle-inhibit implementation
2018-02-24 10:15:18 -05:00
Markus Ongyerth
67285c1d57 idle-inhibit: style adjustments and motivation 2018-02-23 13:18:05 +01:00
Guido Günther
b13f9fcfde Don't use os_create_anonymous_file outside of wlroots
Use a stripped down version for the backing file in the screenshot
example.
2018-02-23 09:51:23 +01:00
Markus Ongyerth
87a7afb641 idle-inhibit: second feedback pass 2018-02-21 16:22:04 +01:00
Markus Ongyerth
3016133f91 idle-inhibit: feedback pass 2018-02-20 13:41:10 +01:00
Markus Ongyerth
bab8c73d3c handle xdg close event in idle-inhibit example
Fixes a crash when the idle-inhibit example application is closed by the
compositor, instead of Ctr+C on the spawning terminal, by actualy
handling the close request.
2018-02-17 15:17:19 +01:00
Markus Ongyerth
a0bce86006 adds the client example for idle-inhibit
Adds a client example for the idle-inhibit-unsable-v1 protocol.
The client creates a surface and requests an idle inhibitor.
On pointer BTN_LEFT the inhibitor is destroyed if it exists, or
recreated if it was destroyed before.
The surfaces colour is based on the idle-inhibit state.
Green if an inhibitor exists, yellow if it does not.
2018-02-17 12:38:07 +01:00