In order for a surface to be used as a cursor plane framebuffer, it
appears that requiring the buffer to be linear is sufficient.
GBM_BO_USE_SCANOUT is added in case GBM_BO_USE_LINEAR isn't sufficient
on untested hardware.
Fixes#1323
Removed wlr_drm_plane.cursor_bo as it does not serve any purpose
anymore.
Relevant analysis (taken from the PR description):
While trying to implement a fix for #1323, I found that when exporting
the rendered surface into a DMA-BUF and reimporting it with
`GBM_BO_USE_CURSOR`, the resulting object does not appear to be valid.
After some digging (turning on drm-kms debugging and switching to legacy
mode), I managed to extract the following error: ```
[drm:__setplane_check.isra.1 [drm]] Invalid pixel format AR24
little-endian (0x34325241), modifier 0x100000000000001 ``` The format
itself refers to ARGB8888 which is the same format as
`renderer->gbm_format` used in master to create the cursor bo. However,
using `gbm_bo_create` with `GBM_BO_USE_CURSOR` results in a modifier of
0. A modifier of zero represents a linear buffer while the modifier of
the surface that is rendered to is `I915_FORMAT_MOD_X_TILED` (see
https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/tree/include/uapi/drm/drm_fourcc.h?h=v4.20.6#n263).
In order to fix this mismatch in modifier, I added the
`GBM_BO_USE_LINEAR` to the render surface and everything started to work
just fine. I wondered however, whether the export and import is really
necessary. I then decided to test if the back buffer of the render
surface works as well, and at least on my hardware (Intel HD 530 and
Intel UHD 620) it does. This is the patch in this PR and this requires
no exporting and importing.
I have to note that I cheated in order to import DMA_BUFs into a cursor
bo when doing the first tests, since on import the Intel drivers check
that the cursor is 64x64. This is strange since cursor sizes other than
64x64 have been around for quite some time now
(https://lists.freedesktop.org/archives/mesa-commit/2014-June/050268.html).
Removing this check made everything work fine. I later (while writing
this PR) found out that `__DRI_IMAGE_USE_CURSOR` (to which
`GBM_BO_USE_CURSOR` translates) has been deprecated in mesa
(https://gitlab.freedesktop.org/mesa/mesa/blob/master/include/GL/internal/dri_interface.h#L1296),
which makes me wonder what the usecase of `GBM_BO_USE_CURSOR` is. The
reason we never encountered this is that when specifying
`GBM_BO_USE_WRITE`, a dumb buffer is created trough DRM and the usage
flag never reaches the Intel driver directly. The relevant code is in
https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/gbm/backends/dri/gbm_dri.c#L1011-1089
. From this it seems that as long as the size, format and modifiers are
right, any surface can be used as a cursor.
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs
with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa.
Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888
when calling drmModeAddFB2.
Fixes https://github.com/swaywm/wlroots/issues/1438
Frame events group logically connected pointer events. It makes sense to make
the backend responsible for sending frame events, since once the events are
split (ie. once the frame events are stripped) it's not easy to figure out
which events belongs to which frame again.
This is also how Weston handles frame events.
Fixes https://github.com/swaywm/wlroots/issues/1468
Set the default "wlroots - " title when the title argument to the
set_title functions is NULL. Otherwise, for at least the Wayland
backend, we'd crash because xdg_toplevel_set_title doesn't handle a NULL
pointer.
When there aren't enough CRTCs for all outputs, we try to move a CRTC from a
disabled output to an enabled one. When this happens, the old output's state
wasn't changed, so the compositor thought it was still enabled and rendering.
This commit marks the old output as WLR_DRM_CONN_NEEDS_MODESET and sets its
current mode to NULL.
The noop backend is similar to headless, but it doesn't contain a
renderer. It can be used as a place to stash views for when there's no
physical outputs connected.
As evdev-proto is installed by CI some files have been missed:
../examples/pointer-constraints.c:2:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
../examples/relative-pointer-unstable-v1.c:5:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
Values from libdrm are likely more reliable than raw values from the EDID. We
were already using values from libdrm, but they were overwritten by parse_edid.
See drm.c:
wlr_conn->output.phys_width = drm_conn->mmWidth;
wlr_conn->output.phys_height = drm_conn->mmHeight;
This commit changes `scan_drm_connectors` to add new outputs to the end of the
list. That way, it's easier to understand what's going on with indices.
When we need to destroy outputs, we now walk the list in reverse order. This
ensures indices remain correct while iterating and removing items from the
list.
We now also make outputs without a CRTC disappear (those are in
WLR_DRM_CONN_NEEDS_MODESET state).
The renderer redesign is going to need the render fd before the backend
is fully started, so we have to move the wl registry code to when the
backend is created instead of when it is started.
We also need to stash the wl_keyboard and emit it to library users
later, once they've added their listeners and started the backend.
There was a missing copy_drm_surface_mgpu call in drm_connector_schedule_frame
so we asked for a pageflip with an unknown BO, resulting in ENOENT.
Additionally, this commit makes schedule_frame return a bool indicating
failures. This allows schedule_frame_handle_idle_timer to only set
frame_pending to true if a frame has been successfully scheduled. Thus, if a
pageflip fails, rendering won't be blocked forever anymore.
In case a pageflip is already pending, true is returned because a frame has
already been scheduled and will be sent sometime soon.
This allows the legacy interface to be used instead of atomic if needed. This
is a workaround to make some Intel GPUs work (if this variable is unset) as
well as to make some AMD GPUs work (if this variable is set).