Commit graph

6 commits

Author SHA1 Message Date
Félix Poisot
5ae8ce807a render/vulkan: correct sRBG gamma expansion in shader 2024-01-26 13:50:55 +00:00
Simon Ser
5adf325333 render/vulkan: undo alpha premult before sRGB encoding/decoding
sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
2023-10-17 17:28:56 +02:00
Simon Ser
28e8d92263 render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
Manuel Stoeckl
3ed69b4946 render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
2022-11-25 14:19:27 +00:00
Joshua Ashton
b62ce3c3c8 render/vulkan: Use image view swizzles instead of shader hack
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18 15:57:46 +02:00
nyorain
8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00