Commit graph

32 commits

Author SHA1 Message Date
Simon Ser
0aa2ba0c03 backend/headless: select the rendering device ourselves
Backends will eventually stop creating their renderer. To prepare for
this, stop using EGL_PLATFORM_SURFACELESS_MESA in the headless renderer.
Pick a render node using libdrm.

The new allocator/renderer creation logic looks very much like what will
end up in common code.
2020-12-16 12:12:36 +01:00
Simon Ser
87bd718de5
backend: use fcntl(F_DUPFD_CLOEXEC) instead of dup
This makes sure the CLOEXEC flag is set on the dup'ed FD.
2020-12-15 20:52:53 +01:00
Simon Ser
bfb59fd4d7 backend/headless: create a config-less EGL context 2020-12-07 11:40:45 +01:00
Simon Ser
c045253927 backend/headless: use a format suitable for rendering
When allocating buffers, use a format suitable for rendering. This
avoids picking a format that won't work.
2020-11-30 11:08:44 +01:00
Simon Ser
61f8cdfb9e backend/headless: switch to wlr_swapchain 2020-11-15 22:54:07 +01:00
Simon Ser
46c83cbf3d backend/headless: handle renderer destroy
When the headless backend uses an already-existing renderer, it doesn't
have ownership over the renderer. When the renderer is destroyed, the
headless backend needs to destroy itself.
2020-05-02 19:36:03 +02:00
Simon Ser
6129a6f93e backend/headless: add wlr_headless_backend_create_with_renderer
This allows one to create a headless backend with an existing renderer.
2020-04-22 22:40:54 +02:00
Simon Ser
40513f1a0e backend/headless: use FBOs instead of pbuffers 2020-04-22 22:40:54 +02:00
Simon Ser
9acca4fc73 backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPE
Ensure these are set to the correct value.
2020-04-09 00:15:25 +00:00
Simon Ser
2b04857343 render/egl: remove SURFACELESS_MESA special case
Users can just pass EGL_DEFAULT_DISPLAY themselves.
2020-01-12 10:10:09 -07:00
Simon Ser
515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
emersion
09550032b7
render: correctly set EGL_RENDERABLE_TYPE
This should be set to EGL_OPENGL_ES2_BIT.

Also fixes EGL config attributes in the headless and X11 backends.
2018-11-10 13:20:54 +01:00
emersion
bc34486c04 backend/headless: add assertions 2018-09-18 11:01:53 +02:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
cd9f25711c
backend: destroy renderer when destroying backend 2018-04-25 23:53:43 +01:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility" 2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb Explicitly export EFL symbols 2018-02-19 14:26:40 +13:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private 2018-02-12 19:52:47 +01:00
emersion
10ecf871f2
Remove wlr_backend.events.{output_remove,device_remove} 2018-02-12 10:36:43 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe 2018-02-12 09:12:31 +01:00
emersion
babdd6ccf7
backend: fix use-after-free when destroying backends
The backend destroy signal is emitted before the output_remove
signal is. When the destroy signal is emitted listeners remove
their output_remove listener, so the output_remove signal is never
received and listeners have an invalid output pointer.

The correct way to solve this would be to remove the output_remove
signal completely and use the wlr_output.events.destroy signal
instead. This isn't yet possible because wl_signal_emit is unsafe
and listeners cannot be removed in listeners.
2018-01-30 19:45:57 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
771263380c
Add wlr_output::enabled 2018-01-04 12:46:15 +01:00
emersion
b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs 2017-12-17 23:51:04 +01:00
emersion
bc5bdb7793
Add headless input devices 2017-12-17 18:49:20 +01:00
emersion
0256de0002
Add full refresh rate support to custom modes 2017-12-17 18:02:55 +01:00
emersion
b852fb9a2b
Minimal working headless output 2017-12-17 13:35:07 +01:00
emersion
3970264ccf
Initialize headless backend 2017-12-17 12:56:42 +01:00