Drew DeVault
941f88ce23
Fix popup positioning & double popups
2018-04-23 11:24:06 +02:00
Drew DeVault
0a0627f5d0
Finish forward-porting @acrisci's positioner work
2018-04-23 11:24:06 +02:00
Drew DeVault
2e3d901ac5
Forward-port xdg-shell-v6 positioner improvements
2018-04-23 11:24:06 +02:00
Drew DeVault
d3cdb00208
Add (shitty) support for popups to layer example
2018-04-23 11:24:06 +02:00
Drew DeVault
4575f27932
Update layer shell example -o behavior
2018-04-22 19:19:22 +02:00
Dominique Martinet
555206cf60
Fix gcc string truncation warnings
2018-04-13 14:37:53 +09:00
Drew DeVault
902d859c67
Fix syntax errors
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Build before you commit, dumbass
2018-04-08 12:50:52 -04:00
Drew DeVault
7bb8512afb
Fix assertions with side-effects
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Fixes #1725
2018-04-08 12:49:48 -04:00
Drew DeVault
3a8c7f283d
Add input-inhibitor example client
2018-04-03 14:06:52 -04:00
Drew DeVault
a94f4d0edc
Always give keyboard focus to the topmost layer
2018-04-02 15:48:22 -04:00
Drew DeVault
883d8d306c
Identify topmost interactive layer surface
2018-04-02 15:16:14 -04:00
emersion
f63a5d881d
examples: get wlr_renderer from the backend
2018-04-01 16:57:29 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
2053a4c144
Add more exotic cursor for layer shell example
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So it's more obvious that it's being set
2018-03-30 21:02:28 -04:00
Drew DeVault
746e3759b7
Address review feedback
2018-03-30 20:34:00 -04:00
Drew DeVault
168f65fb7a
Minor bugfixes
2018-03-30 18:28:21 -04:00
Drew DeVault
e3eb487dc2
Add pointer support to layer shell example
2018-03-30 18:23:57 -04:00
Drew DeVault
ac219cbda6
Remove width_mm from tablet events
2018-03-28 12:05:37 -04:00
Drew DeVault
324b9d910d
Remove width_mm from wlr_touch events
2018-03-28 11:04:40 -04:00
Drew DeVault
a35a5786b0
Remove width_mm from wlr_pointer events
2018-03-28 10:46:50 -04:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
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Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c
Fix issue starting up client EGL on X11 backend
2018-03-27 18:51:38 -04:00
Drew DeVault
776b81d499
Fix surface layer damage tracking
2018-03-27 18:50:32 -04:00
Drew DeVault
0e318df13d
Add margin animation to the example demo
2018-03-27 18:50:32 -04:00
Drew DeVault
86ca4bea6d
Fix layer rendering/layout bugs
2018-03-27 18:50:32 -04:00
Drew DeVault
df9dbf3170
Fix rebase issues; rearrange layers on destroy
2018-03-27 18:50:32 -04:00
Drew DeVault
d1c0e6fe2c
Add layer_surface.close
2018-03-27 18:50:32 -04:00
Drew DeVault
b73c4f48c1
Fix exclusive zone among other layers
2018-03-27 18:50:32 -04:00
Drew DeVault
0f7e78f6aa
Fix issue with multiple outputs in layer example
2018-03-27 18:50:32 -04:00
Drew DeVault
f444a0d14c
Implement layer surface damage
2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d
Arrange & render layer surfaces
2018-03-27 18:50:09 -04:00
Drew DeVault
fcf8c6c8a2
Fix issues preventing layer from getting allocated
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Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
2018-03-27 18:50:09 -04:00
Drew DeVault
4bc1cc49d5
Fix strcmp use
2018-03-27 18:50:09 -04:00
Drew DeVault
b31ce4220c
Add broken test client and rootston stubs
2018-03-27 18:50:09 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
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This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
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Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
emersion
3bd1d876ae
examples: simplify screenshot client
2018-03-14 19:21:36 +01:00
Drew DeVault
bfc0e95d2c
Add mode support to libinput backend
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And extend tablet example with tilt and ring support
2018-03-07 20:57:55 -05:00
Drew DeVault
3296365ce5
Merge pull request #659 from agx/alpha
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Make wlr_render_with_matrix use alpha
2018-02-25 13:16:35 -05:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
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so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
9dc868a27f
Merge pull request #667 from Ongy/screenshot_tmpfile_template
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prevent screenshot from resuing template array
2018-02-24 18:05:38 -05:00
Markus Ongyerth
8ab0073b49
prevent screenshot from resuing template array
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The template array given to mkstemp was declared static. This reused the
memory, which caused mkstemp to fail if backingfile is run more than
once, because the array no longer contained the template syntax
(which is forced to end in XXXXXX) but the previous file name.
2018-02-24 23:55:48 +01:00