Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
...
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
Guido Günther
2688f6163f
Rename _strip_path to wlr_strip_path
...
since it's a public function
2018-02-21 10:25:52 +01:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
2017-10-22 10:36:07 +13:00
emersion
427bdb5b55
Use more consistent include guard names
2017-09-23 10:26:01 +02:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
2017-08-14 08:25:26 -04:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
nyorain
1901c3e1b6
Fix example for updated gles
2017-08-10 11:03:58 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
2017-08-08 18:25:16 +02:00
Scott Anderson
8189c64d7f
Fixed that warnings that showed up with optimisations.
2017-07-11 00:14:55 +12:00
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
2017-06-23 14:25:55 -04:00
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
2017-06-23 11:38:45 -04:00