Commit graph

51 commits

Author SHA1 Message Date
Versus Void
606311c755 Reset buffer resource pointer on destroy signal 2017-10-03 19:57:54 +00:00
Tony Crisci
8b7ae61ad4 subsurface handle parent destroy 2017-09-30 13:24:59 -04:00
Tony Crisci
19e30aab9b subcompositor protocol errors 2017-09-30 08:55:40 -04:00
Tony Crisci
93f79378f7 subsurface stacking requests 2017-09-30 08:55:40 -04:00
Tony Crisci
3a04f5b2db consistently name surface state variables 2017-09-30 08:55:40 -04:00
Tony Crisci
693e30dff7 refactor surface commit 2017-09-30 08:55:40 -04:00
Tony Crisci
86bc4840a0 subsurface commit and render 2017-09-30 08:55:40 -04:00
Tony Crisci
5cbb4f5ca0 refactor surface commit 2017-09-30 08:55:40 -04:00
Tony Crisci
cb2d05e83b subsurface sync and position 2017-09-30 08:55:40 -04:00
Tony Crisci
7f39578824 cleanup wlr_surface.[ch] 2017-09-30 08:55:40 -04:00
Tony Crisci
68eeebc647 subsurface implementation stubs 2017-09-30 08:55:40 -04:00
Tony Crisci
b2c71287f2 set toplevel role on wlr_surface 2017-09-13 07:57:14 -04:00
Tony Crisci
74e9578889 add surface destroy signal 2017-09-11 13:01:53 -04:00
Dominique Martinet
ea906ea3e2 wlr surface/shell types: add message on creation
Not sure if we really want to keep that, would be helpful to get more
logging levels at some point
2017-08-23 22:03:49 +02:00
Dominique Martinet
84c0c87a5d wlr_surface: change update_size/damage to bool 2017-08-19 14:37:57 +02:00
Dominique Martinet
4da976bfad wlr_surface: small refactoring
- split surface damage and buffer damage
 - the pending buffers are always valid, so can be 'fini'shed
 - consider opaque buffer and input buffer in commit, just to free
 - only update size if scale/transform/buffer changed
2017-08-19 09:31:06 +02:00
Dominique Martinet
03b29eb32c wlr region/surface: explicitely select interface fields 2017-08-19 09:31:06 +02:00
Dominique Martinet
fc1a851415 wlr_surface: clear/fini buffers when appropriate 2017-08-19 09:31:06 +02:00
Dominique Martinet
f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Dominique Martinet
bb3b9d0156 wlr_surface: use post_event instead of queue
This fixes not sending anything back to the client if the only event
it's waiting for is a buffer release, and nothing else is in the pipe.

Workaround for #102 - there probably is a better solution as weston and
wlc do not need to use post_event here.
2017-08-18 19:38:11 +02:00
Tony Crisci
c6631e2140 Fix wild pointer to buffer
After the buffer is released from the release event, it should no longer be
accessed.

Fixes a GTK crash.
2017-08-18 12:41:42 -04:00
nyorain
10eee58d2d Fix surface buffer uploading 2017-08-17 17:50:09 +02:00
Drew DeVault
27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Drew DeVault
f60b53c6e3 Change how surface matricies are calculated 2017-08-15 08:52:30 -04:00
Tony Crisci
d5f98dbf61 refactor getting surface size into a function 2017-08-15 08:22:22 -04:00
Tony Crisci
2bf2dbb2bd formatting fixup 2017-08-15 07:41:25 -04:00
Tony Crisci
5b1ce84350 implement buffer transform 2017-08-15 07:36:51 -04:00
Tony Crisci
84c6dbd58d remove unused dimension from buffer calculations 2017-08-15 07:36:51 -04:00
Tony Crisci
e46ec57b43 implement surface sizing 2017-08-15 07:36:51 -04:00
Tony Crisci
b49650b555 initialize buffer damage before conversion 2017-08-15 07:36:50 -04:00
Tony Crisci
d87c58416b clip surface damage to surface size 2017-08-15 07:36:50 -04:00
Tony Crisci
72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Tony Crisci
f0f190bfa5 implement buffer scale
Keep track of the scale of the buffer set by surface.set_buffer_scale.

Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.

Use buffer damage to determine the damage of the buffer when flushing damage.

Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
Tony Crisci
e22e443717 fix formatting in surface_damage 2017-08-15 07:36:50 -04:00
Tony Crisci
0b3d56384f implement surface_damage_buffer 2017-08-15 07:36:17 -04:00
Calvin Lee
5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Drew DeVault
c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Tony Crisci
73adb49f15 release buffer on surface flush when no damage 2017-08-10 11:12:33 -04:00
Drew DeVault
888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain
31d78ff497 Fix wlr_surface destruction bug 2017-08-10 12:42:35 +02:00
nyorain
67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault
750d0ad458 Flesh out wlr_surface state lifecycle a bit
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault
4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
Drew DeVault
4dfc6460f3 Style fixes 2017-08-09 17:52:02 -04:00
Tony Crisci
8306f46dfb implement surface frame
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
Tony Crisci
87fe13a9fa release shm buffer after uploading 2017-08-09 17:31:38 -04:00
nyorain
fb58307a50 Fix surface destruction 2017-08-09 17:27:12 +02:00