Check for a NULL keyboard_state.keyboard value in
seat_client_create_keyboard() before trying to use it, as is done in
other functions like seat_client_send_repeat_info(). Prevents a segfault
in certain situations on keyboard removal, as seen in the sway issue.
Closes: https://github.com/swaywm/sway/issues/5205
Closes: https://github.com/swaywm/wlroots/issues/2073
GCC is complaining about a maybe-uninitialized variable when doing a
release build. Even if that can't actually happen because all enum
values are handled, add an abort call to silence the warning.
Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
The logind provider defaulted to systemd and in order to use elogind,
-Dlogin-provider=elogind was required. This adds 'auto' as a choice
for the login-provider option and sets it as default. Using 'auto',
the build will check for systemd first and if it's not found, try
to find and use elogind automatically.
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
This fixes an assertion failure if a client tries to do this, e.g. by
creating multiple toplevel objects for the same surface. If the same
role data is set multiple times, this does not cause an error, which is
how cursors use this interface.
This patch disambiguates the needs_frame event by uncoupling it from
damage. A new separate damage event is emitted when the backend damages
the output (this happens e.g. VT is changed or software cursors are
used). The event specifies the damaged region.
The wlr_output.damage field is removed. wlr_output is no longer
responsible for tracking its own damage, this is wlr_output_damage's
job.
This is a breaking change, but wlr_output_damage users shouldn't need an
update.
Bugs fixed:
- Screen flashes on VT switch
- Cursor damage issues on the X11 and headless backends
Closes: https://github.com/swaywm/sway/issues/5086
This way, wlr_output_schedule_frame will always be followed by a
wlr_output_commit. This forces the compositor to render an extra
frame before stopping the rendering loop.
To test, run wleird's frame-callback [1], make sure it's the only
visible client on the output and check the interval between frame
events is the output's refresh period instead of zero.
[1]: https://github.com/emersion/wleird/blob/master/frame-callback.c
Closes: https://github.com/swaywm/wlroots/issues/2051
Previously, some atoms had a leading underscore, others didn't. Be more
consistent and never use a leading underscore (symbols with a leading
underscore followed by an upper-case letter are reserved).
Split out the client/resource handling out of wlr_buffer by introducing
wlr_client_buffer. Make wlr_buffer an interface so that compositors can
create their own wlr_buffers (e.g. backed by GBM, like glider [1]).
[1]: c66847dd1c/include/gbm_allocator.h (L7)
Previously, each time a wl_seat.capabilities event was received the
Wayland backend created new input devices. It now only does so the first
time.
Input devices are now destroyed when the cap is removed.
Closes: https://github.com/swaywm/sway/issues/5055
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
This makes sure the `wl_list_remove(&output_power->link)` in
`output_power_destroy()` does not crash even when the output_power never
got added to a list. This can e.g. happen in the `mgmt->output ==
output` error path of `output_power_manager_get_output_power`.
Leave positioner inverted on the individual axis if it's no longer
constrained. Otherwise constraint adjustment like `slide_x & flip_y`
could render popup outside of the screen when both axes are constrained.
FixesAlexays/Waybar#532