Commit graph

259 commits

Author SHA1 Message Date
Simon Ser
defcd9b025 backend/wayland: re-use wl_buffers
Instead of re-importing a buffer each time we submit a new frame, re-use
the wl_buffer objects if possible.
2020-12-21 16:30:47 +01:00
Simon Ser
de896caceb backend/wayland: remove EGL config
We don't use EGLSurface anymore, so we don't need to choose an EGL
config anymore.
2020-12-19 21:11:01 +01:00
Simon Ser
87bd718de5
backend: use fcntl(F_DUPFD_CLOEXEC) instead of dup
This makes sure the CLOEXEC flag is set on the dup'ed FD.
2020-12-15 20:52:53 +01:00
Simon Ser
16a51bbab2 backend/wayland: query render formats 2020-12-13 12:16:28 +01:00
Simon Ser
441bac139f backend/wayland: use wlr_swapchain for cursor surface 2020-12-13 12:16:28 +01:00
Simon Ser
3923ff005d backend/wayland: use wlr_swapchain for main surface
The cursor surface still uses a wl_egl_window.

References: https://github.com/swaywm/wlroots/issues/1352
2020-12-13 12:16:28 +01:00
Simon Ser
038285d496 backend/wayland: stop rendering black frame on init
Instead of rendering a black frame, schedule a frame event to ask the
compositor to render a proper frame.
2020-12-13 12:16:28 +01:00
Simon Ser
768131e488 output: stop assuming a frame is pending in init
- The DRM backend initially doesn't have a frame scheduled initially.
  However the compositor is expected to set a mode to start the
  rendering loop (frame_pending is set to true in drm_crtc_pageflip).
- The headless and X11 backends have a timer to schedule frames, so they
  ignore this hint completely.
- The Wayland backend renders a fake frame to start the rendering loop.
  It's the only case where a frame is pending on init, move the
  assumption there.
2020-12-13 12:16:28 +01:00
Simon Ser
6485fadc16
backend/wayland: don't set EGL visual
The Wayland platform doesn't have visuals. By chance,
WL_SHM_FORMAT_ARGB8888 is zero, which means egl_get_config was ignoring
it and everything worked fine.
2020-11-25 13:52:05 +01:00
Mykola Orliuk
2eae9ec7c8 backend/wayland: Set cursor indivdualy per output 2020-11-12 12:31:32 +01:00
Mykola Orliuk
44531e16e0 backend/wayland: Add active pointer per host seat
Every host seat with pointer capability propagates events to one of
sub-pointer depending which output window we entered.
active_pointer tracks reference to sub-pointer on enter/leave events to
avoid lookup for it on every move events.

Fixes swaywm/wlroots#1499
2020-11-12 12:31:32 +01:00
Mykola Orliuk
ce8855ca2a backend/wayland: Bind pointer listener to seat 2020-11-12 12:31:32 +01:00
Mykola Orliuk
07e2e0f60c backend/wayland: Listen to pointers from all seats
This effectively gets swaywm/wlroots#1499 to the point where
functionality somewhat preserved and no crash happens.
We still can have only one cursor, but we can control it from multiple
seats in time-sharing manner by entering/leaving output.
2020-11-12 12:31:32 +01:00
Mykola Orliuk
44c4773d58 backend/wayland: Use seat name in input names 2020-11-12 12:31:32 +01:00
Mykola Orliuk
70ffda3ea3 backend/wayland: Add registering multiple seats 2020-11-12 12:31:32 +01:00
Mykola Orliuk
85b0872650 backend/wayland: Link input devices with seats 2020-11-12 12:31:32 +01:00
Mykola Orliuk
40bfd9f8f7 backend/wayland: Bind seat listener to wlr_wl_seat 2020-11-12 12:31:32 +01:00
Isaac Freund
7693f61d81 Replace wlr_key_state with wl_keyboard_key_state
There's no reason to have duplicate enums
2020-11-11 10:58:38 +01:00
Mykola Orliuk
31aa7f4c95 backend/wayland: fix some keyboard/touch leaks 2020-10-18 21:25:25 +02:00
Mykola Orliuk
009cd634a2 backend/wayland: fix input creation error handling 2020-10-18 21:25:25 +02:00
Mykola Orliuk
41bf1c6871 backend/wayland: add error flow in create_wl_seat 2020-10-18 21:25:25 +02:00
Mykola Orliuk
1ac5257357 backend/wayland: factor out wlr_wl_seat 2020-10-18 16:28:12 +02:00
Mykola Orliuk
df417b7e95 backend/wayland: manage cursor for current pointer 2020-10-18 16:28:12 +02:00
Ilia Bozhinov
b98522b38f
backend/wayland: add touch support to the wayland backend
Goal currently is to get support working for a single output, thus there is only one touch device created.

Multi-output support is left for later.
2020-10-18 15:33:03 +02:00
Ilia Bozhinov
efe6414640 wayland: emit relative pointer events only for current pointer 2020-09-04 10:13:35 +02:00
Simon Ser
297354f847 Remove unnecessary wl_display_dispatch calls
wl_display_roundtrip already takes care of dispatching the display.
2020-08-24 07:55:35 -06:00
Ilia Bozhinov
9feeb2738d
backend/wayland: destroy relative pointer when output is disconnected
Fixes #2243
Fixes #2106
2020-08-17 11:33:57 +02:00
Antonin Décimo
d9bb792794 Fix incorrect format parameters 2020-07-27 10:49:19 +02:00
Simon Ser
bf93d2e67c output: rename impl->rollback to rollback_render
The output backend API is now mostly state-less thanks to the atomic
hooks (commit and test). There is one exception though: attach_render.
This function makes the rendering context current. However sometimes the
compositor might decide not to render after attach_render (e.g. when
there's nothing new to render to the back buffer). Thus
wlr_output_rollback has been introduced to revert the pending state.

Because the output backend API is mostly state-less, the only thing
wlr_output_impl.rollback needs to do is revert the current rendering
context. Rename the function to rollback_render to make this clear. Add
a check in the common wlr_output code to only call rollback_render when
attach_buffer has been previously called.

On the long term, we'll be able to remove attach_render and
rollback_render together.
2020-06-19 11:50:42 -06:00
Tudor Brindus
dc13bb827d util: fix and move get_current_time_msec into a util file
This commit makes `get_current_time_msec` correctly return milliseconds
as opposed to microseconds. It also considers the value of `tv_sec`, so
we don't lose occasionally go back in time by one second. Finally, the
function is moved into `util/time.cc` so that it can be reused elsewhere
without having to consider these pitfalls.
2020-06-06 00:09:19 +02:00
Simon Ser
019fe8bb7e backend/wayland: fix spurious eglSwapBuffers failures
This was introduced in [1]. However after reverting that PR I still
can't reproduce the bug the PR aimed to fix [2].

Since there's no good explanation why we would need to swap buffers
before resizing, let's just revert the PR.

[1]: https://github.com/swaywm/wlroots/pull/1486
[2]: https://github.com/swaywm/wlroots/issues/1371

Closes: https://github.com/swaywm/wlroots/issues/1768
2020-06-02 14:14:08 -06:00
Tudor Brindus
47a30957d1 backend/wayland: scale tablet tool position into [0, 1] range
Fixes #2233.
2020-06-01 22:36:46 +02:00
Simon Ser
1a23c1425f Add comments for missing tablet tool entries
And stop using default cases, so that we know which parts of the code
need an update when adding a new enum entry.

Closes: https://github.com/swaywm/wlroots/issues/2208
2020-05-28 15:13:05 +02:00
Simon Ser
af2f69e6c1 render/egl: unset current context after swapping buffers
After swapping buffers, it doesn't make sense to perform more rendering
operations. Unset the context to reflect this.

This commit makes it so the context is always only current between
wlr_egl_make_current and wlr_egl_swap_buffers.

This is an alternative to [1].

[1]: https://github.com/swaywm/wlroots/pull/2212
2020-05-20 17:39:34 +02:00
Simon Ser
1edc42157b render/egl: introduce wlr_egl_unset_current
This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.

Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-19 14:56:20 +02:00
Simon Ser
781ed1ff02 Fix -Wreturn-type warnings
When calling assert(0) instead of returning a value, -Wreturn-type
warnings are triggered because assertions can be disabled. Replace these
assertions with abort().
2020-05-19 14:54:02 +02:00
Tudor Brindus
6357e166f9 backend/wayland: emit tablet tool axis events to the axis handler 2020-05-04 21:53:52 +02:00
Simon Ser
ab4f642153 build: use dicts instead of get_variable
Closes: https://github.com/swaywm/wlroots/issues/1963
2020-04-21 15:26:45 +02:00
Simon Ser
83c1ba7783 backend/wayland: check scan-out buffer is compatible in output_test
If the buffer doesn't have a supported format/modifier, make the test
fail.
2020-04-10 15:52:20 +02:00
Simon Ser
50ade3671f output: check for buffer size compatibility in common code
Instead of checking for buffer size compatibility in each backend,
centralize the check in wlr_output itself.
2020-04-10 15:52:20 +02:00
Simon Ser
5f092c55d1 output: fix blurred hw cursors with fractional scaling
The scaling factor was being implicitly cast to an int.

Closes: https://github.com/swaywm/sway/issues/4927
2020-04-10 15:10:12 +02:00
Simon Ser
9acca4fc73 backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPE
Ensure these are set to the correct value.
2020-04-09 00:15:25 +00:00
Simon Ser
507d9bc19e Add wlr_output_impl.rollback
Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.

However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.

The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].

When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.

Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.

This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.

[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
2020-04-08 17:33:00 +02:00
Simon Ser
d3bd5f2a7b backend: reset EGL surface after buffer swap
This prevents GL commands to affect a previously current EGL surface
after a buffer swap.
2020-04-08 17:33:00 +02:00
Simon Ser
6977f3a843 output: check buffer in wlr_output_test
Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.

This brings the wlr_output API more in line with the KMS API.

This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
2020-04-08 16:31:21 +02:00
Simon Ser
e041158988 output: introduce wlr_output_test 2020-04-08 16:31:21 +02:00
Simon Ser
6595db6409 buffer: add a release event
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
2020-04-02 15:03:43 +02:00
Simon Ser
b614ded3fc backend/wayland: close keymap FD
We don't actually need the keymap. We need to close the FD or we will
run out of FDs.
2020-03-17 13:37:53 +01:00
Simon Ser
a3c699eee5 backend/wayland: fix seat caps handling
Previously, each time a wl_seat.capabilities event was received the
Wayland backend created new input devices. It now only does so the first
time.

Input devices are now destroyed when the cap is removed.

Closes: https://github.com/swaywm/sway/issues/5055
2020-03-04 09:57:10 +01:00
Simon Ser
348f52b5fc output: remove wlr_output_impl.schedule_frame
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.

There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.

However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:

- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
  screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen

With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.

This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.

References: https://github.com/swaywm/wlroots/issues/1925
2020-03-04 03:22:19 +01:00