Commit graph

6184 commits

Author SHA1 Message Date
Simon Ser
927661d246 output: pass wlr_output_state to output_pending_resolution 2022-05-30 11:34:57 +02:00
Simon Ser
25dd3cc0cd output: pass wlr_output_state to backend
Groundwork for the following commits. The goal is to allow users
to specify their own wlr_output_state instead of wlr_output.pending.
2022-05-30 11:34:57 +02:00
Simon Ser
93ee4c7684 gitignore: remove unnecessary entries, add subprojects/
The previous entries aren't used because the build files are
self-contained in the Meson build directory.

Add subprojects/ because it's common for developers to override
Meson dependencies via subproject symlinks.
2022-05-28 12:23:51 +02:00
Simon Ser
0ea1519938 docs/env_vars: fix case of WLR_SCENE_DEBUG_DAMAGE values
The values are lowercase, not uppercase.
2022-05-27 18:26:50 +00:00
Kirill Primak
75d31509db tinywl: use xdg-shell v3 2022-05-27 13:31:30 +00:00
Kirill Primak
c1ec71903c xdg-shell: bump version to 3 2022-05-27 13:31:30 +00:00
Kirill Primak
1761c3bbe2 xdg-popup: add reposition support 2022-05-27 13:31:30 +00:00
Kirill Primak
8a0835c59c xdg-positioner: add v3 parameters 2022-05-27 13:31:30 +00:00
Kirill Primak
6f1fce9cb4 xdg-popup: use current/pending state pattern 2022-05-27 13:31:30 +00:00
Kirill Primak
4a968576e4 xdg-popup: add proper configure flow 2022-05-27 13:31:30 +00:00
Simon Ser
4f5d6e4746 backend/x11: fix output model strdup call
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434#note_1401193
Fixes: be86145322 ("output: turn make/model/serial into char *")
2022-05-27 13:21:50 +00:00
vaxerski
d0d480b91a backend/drm: fix crash with null serial
backend/drm: use serial_str instead
2022-05-26 18:16:29 +02:00
Simon Ser
4d7f1aeb73 linux-dmabuf-v1: fix MOD_INVALID handling in feedback tranches
[1] has changed wlr_drm_format to remove the assumption that
MOD_INVALID is always implicitly enabled. MOD_INVALID is now part
of the modifier list just like any other modifier.

The patch adding support for linux-dmabuf-v1 feedback has been
written a lot of time before [1], and hasn't been updated accordingly
when merged. This results in MOD_INVALID being advertised twice [2] and
other index bugs.

Fix these issues by removing special-casing for MOD_INVALID.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231
[2]: https://github.com/swaywm/sway/issues/7028
2022-05-26 13:45:24 +00:00
Simon Ser
be86145322 output: turn make/model/serial into char *
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.

This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
2022-05-26 13:36:06 +00:00
Simon Ser
2e69eb1030 backend/drm: fix crash in init_drm_surface
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434
2022-05-26 09:38:48 +02:00
Simon Ser
1cb6b2cf67 render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
Simon Ser
4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser
f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Simon Ser
452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00
Simon Ser
4b77eadf06 render/egl: drop MESA_EGL_NO_X11_HEADERS
This has been superseded by the standard EGL_NO_X11 switch,
supported by Mesa 19.3.0+.
2022-05-25 17:50:39 +02:00
Simon Ser
28d89779af Reformat doc comments
Unify the way we document our APIs. See CONTRIBUTING.md for the
rules.
2022-05-25 14:22:58 +00:00
Simon Ser
27383a1929 contributing: add section about documentation conventions
Document the existing conventions.

Use `mystruct.foo` instead of `mystruct::foo` because `::` is pretty
alien to C.

Instead of backticks, use a different format to reference declarations
in our docs:

    See foo().
    See struct foo.
    See union bar.
    See enum baz.
    See typedef meh.

This is inspired by the kernel's documentation style [1]. This format
has the upside of being pretty natural to write and read, and can be
automatically processed by documentation generators.

[1]: https://www.kernel.org/doc/html/latest/doc-guide/kernel-doc.html#cross-referencing-from-restructuredtext
2022-05-25 14:22:58 +00:00
Simon Ser
f91f38b79a backend/drm: remove wlr_drm_surface.{width,height}
This information is stored in wlr_swapchain, no need to duplicate
it.
2022-05-25 15:55:41 +02:00
Simon Ser
e59f4d4ffa backend/drm: allow non-linear modifiers for multi-GPU
Prior to [1], if an entry in a DRM format set was different than a
single LINEAR modifier, implicit modifiers were always allowed. This
has changed and now implicit modifiers are only allowed if INVALID
is in the list of modifiers.

So now we can safely enable explicit modifiers for cross-GPU imports,
without risking receiving buffers with an implicit modifier. This
should improve perf a bit on setups where two GPUs from the same vendor
are used.

This fixes the first bullet point from [2].

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3331
2022-05-24 20:45:55 +00:00
Steven Newbury
ad06c12c89 util: Fix infinite loop in recursive function
When testing Xwayland multi-HiDPI support with Wine + SimCity4
I encountered a 100% CPU lockup from sway.  This turned out to be
triggering a bug in the wlroots pointer contraint code.

region_confine() contains multiple recursive calls where arguments
are modified and resubmitted to the function.  One of the calls
is however made using the original arguments, if/when this triggers
it results in the same codepath being followed each loop so the
condition always applies.

It makes much more sense if this was intended to apply the clamped
values x,y instead of the original x1,y1, and indeed this fixes the
infinite loop and results in correct behaviour.
2022-05-24 20:39:32 +00:00
Simon Ser
078d8dd472 build: bump version to 0.16.0-dev
Same as [1].

[1]: https://github.com/swaywm/sway/pull/6730
2022-05-24 15:04:14 +02:00
Alexander Orzechowski
41124592dd wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.

Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00
Alexander Orzechowski
b6fc882782 wlr_scene: Hook up RERENDER logic 2022-05-23 15:43:18 -04:00
Alexander Orzechowski
17f5414b1a wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE 2022-05-23 15:43:18 -04:00
Kirill Primak
4ac19e9f9c util/addon: avoid calling finish() twice
No functional change.
2022-05-23 11:11:38 +00:00
Simon Ser
cde3700386 xwayland: use dict to collect supported features 2022-05-23 09:49:58 +02:00
Manuel Stoeckl
9cae874513 screencopy-v1: Fix frame stride for formats with bpp != 32 2022-05-23 07:37:24 +00:00
Kirill Primak
ee122c9c2a scene/output: check for NULL in destructor 2022-05-23 07:33:49 +00:00
Joshua Ashton
02e648c1b2 xwayland: Add support for -force-xrandr-emulation 2022-05-23 07:30:28 +00:00
Guido Günther
17b2b06633 seat: Allow to cancel touches
After cancelation we destroy the touch points associated with this
surface as the Wayland spec says:

No further events are sent to the clients from that particular gesture.
Touch cancellation applies to all touch points currently active on this
client's surface. The client is responsible for finalizing the touch
points, future touch points on this surface may re-use the touch point
ID.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2999
2022-05-22 09:43:33 +00:00
Alexander Orzechowski
dc9bc5683a wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer 2022-05-19 14:26:50 -04:00
Alexander Orzechowski
5f43e1732a wlr_scene: Introduce addons to scene nodes 2022-05-19 14:25:34 -04:00
Alexander Orzechowski
f2dbcc3358 wlr_scene: Make presentation object public 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
20cc1ce0b9 wlr_scene: Change out surface specific iterator functions
Instead iterate over wlr_scene_buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
5f56246571 wlr_scene: Pull scene_node_get_root into a private header
We will need this for surface emulation on buffers.
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
39c059b70e wlr_scene: Make scene_buffer_from_node public 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
73a656e8ac wlr_scene: Add a function to also specify damage when applying a buffer to wlr_scene_buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
34be5da072 wlr_scene: Add a way to choose when input interactions happen on a buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
09c7fe0f90 wlr_scene: Add frame_done signal for wlr_scene_buffer
Let's also change the name of the function. Motivation [1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19 14:23:10 -04:00
Alexander Orzechowski
a53eccf2af wlr_scene: Add primary_output property to wlr_scene_buffer 2022-05-19 14:21:22 -04:00
Alexander Orzechowski
dfeb1309a8 wlr_scene: Add presentation signal for wlr_scene_buffer 2022-05-19 14:21:21 -04:00
Alexander Orzechowski
7e383c6a6a wlr_scene: Make wlr_scene_render_output private
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.

Let's also inline the function and simplify it.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
933ff0e60c wlr_scene: Fix missing calls to scene_node_update_outputs
There were a couple places this was missing
 - on mode change of an output. If the resolution changes for example
   nodes may fall out of the view.
 - on commits on an output for scale or transform changes
 - when the transform of a buffer is changed. If the dest size is not
 set, the buffer may have been rotated potentially changing its size
 if the buffer width != height
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
c46b53d0b0 wlr_scene: Add output_enter/output_leave signals
When we destroy a scene buffer, let's make sure that we call
output_leave signals before we finish the node which will call destroy
listeners.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
6ddb9e51bd wlr_scene_output: Send output leave events before destroying the output 2022-05-19 14:17:51 -04:00