Simon Ser
5118189a2b
render/gles2: use .x/.y instead of .s/.t
...
texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names.
2020-06-17 09:10:54 -06:00
Ilia Bozhinov
47ffd0e184
gles2: pre-multiply alpha and fix blending function
2018-05-18 20:34:36 +03:00
Brian Ashworth
35e83800d4
Fix alpha for src_rgba and src_rgbx
2018-05-15 22:29:36 -04:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25
gles2: Honor alpha in fragment_src_external
...
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders
2018-03-15 21:30:31 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7
Indent GLSL by two spaces
...
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
2d0db16942
render: Flip textures in case of inverted_y
2018-03-11 19:02:05 +01:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
nyorain
f066ff6d02
Fix external shader
2017-08-12 14:48:24 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
2017-06-23 14:25:55 -04:00
Drew DeVault
f252c5a792
Manually transpose matricies in shader
...
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
2017-06-23 11:38:45 -04:00