Commit graph

11 commits

Author SHA1 Message Date
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
b0d99f5c67
Remove wlr_ prefix from local symbols 2018-04-25 23:00:46 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion
0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
Scott Anderson
f6f9c40965 Minor fixes 2017-10-01 22:44:24 +13:00
Scott Anderson
009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Scott Anderson
eaef028976 Add renderer pointer inside drm_surface 2017-10-01 15:55:25 +13:00
Scott Anderson
096249a2a1 Split DRM rendering to its own file 2017-09-30 20:52:58 +13:00