This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:
- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
When providing non-zero layout-local coordinates to
wlr_scene_render_output, the viewport should be translated by the
given values. However the viewport was translated by the opposite
values: when giving 42,42 the viewport's position would be set to
-42,-42.
On modeset wlr_output will internally allocate a buffer. The
backend will emit a "mode" output event, then wlr_output will
emit a "commit" event.
wlr_output_damage handles the "mode" event by damaging the whole
output, and then handles the "commit" event. However the commit
event has a buffer, so wlr_output_damage rotates the damage in its
ring buffer, thinking the compositor has rendered a frame. The
compositor hasn't rendered a frame, what wlr_output_damage sees is
the internal wlr_output black buffer used for the modeset.
Let's fix this by damaging the whole output in the "commit" event
handler if the mode has changed. Additionally, damage the whole
output after rotating the damage ring buffer.
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
RECT is a solid-colored rectangle, useful for simple borders or other
decoration. This can be rendered directly using the wlr_renderer,
without needing to create a surface.
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.