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10dd416694
This is implemented by a two-subpass rendering scheme; the first subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer, while the second subpass performs linear->srgb conversion, writing onto the actual output buffer. |
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.. | ||
allocator | ||
dmabuf.h | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pass.h | ||
pixel_format.h | ||
pixman.h | ||
vulkan.h | ||
wlr_renderer.h |