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10f543d579
We need to wait for the pending command buffer to complete before re-using stage buffers. Otherwise we'll overwrite the stage buffer with new contents before the texture is fully uploaded. |
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.. | ||
allocator | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
pixel_format.h | ||
pixman.h | ||
swapchain.h | ||
vulkan.h | ||
wlr_renderer.h |