238 lines
7.8 KiB
C
238 lines
7.8 KiB
C
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include <wlr/types/wlr_compositor.h>
|
|
#include <wlr/types/wlr_scene.h>
|
|
#include <wlr/types/wlr_fractional_scale_v1.h>
|
|
#include <wlr/types/wlr_presentation_time.h>
|
|
#include "types/wlr_scene.h"
|
|
|
|
static void handle_scene_buffer_outputs_update(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, outputs_update);
|
|
|
|
if (surface->buffer->primary_output == NULL) {
|
|
return;
|
|
}
|
|
double scale = surface->buffer->primary_output->output->scale;
|
|
wlr_fractional_scale_v1_notify_scale(surface->surface, scale);
|
|
wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale));
|
|
}
|
|
|
|
static void handle_scene_buffer_output_enter(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, output_enter);
|
|
struct wlr_scene_output *output = data;
|
|
|
|
wlr_surface_send_enter(surface->surface, output->output);
|
|
}
|
|
|
|
static void handle_scene_buffer_output_leave(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, output_leave);
|
|
struct wlr_scene_output *output = data;
|
|
|
|
wlr_surface_send_leave(surface->surface, output->output);
|
|
}
|
|
|
|
static void handle_scene_buffer_output_sample(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, output_sample);
|
|
const struct wlr_scene_output_sample_event *event = data;
|
|
struct wlr_scene_output *scene_output = event->output;
|
|
if (surface->buffer->primary_output != scene_output) {
|
|
return;
|
|
}
|
|
|
|
struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
|
|
if (!root->presentation) {
|
|
return;
|
|
}
|
|
|
|
if (event->direct_scanout) {
|
|
wlr_presentation_surface_scanned_out_on_output(
|
|
root->presentation, surface->surface, scene_output->output);
|
|
} else {
|
|
wlr_presentation_surface_textured_on_output(
|
|
root->presentation, surface->surface, scene_output->output);
|
|
}
|
|
}
|
|
|
|
static void handle_scene_buffer_frame_done(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, frame_done);
|
|
struct timespec *now = data;
|
|
|
|
wlr_surface_send_frame_done(surface->surface, now);
|
|
}
|
|
|
|
static void scene_surface_handle_surface_destroy(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, surface_destroy);
|
|
|
|
wlr_scene_node_destroy(&surface->buffer->node);
|
|
}
|
|
|
|
// This is used for wlr_scene where it unconditionally locks buffers preventing
|
|
// reuse of the existing texture for shm clients. With the usage pattern of
|
|
// wlr_scene surface handling, we can mark its locked buffer as safe
|
|
// for mutation.
|
|
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
|
|
buffer->n_ignore_locks++;
|
|
}
|
|
|
|
static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
|
|
if (!scene_buffer->buffer) {
|
|
return;
|
|
}
|
|
|
|
struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
|
|
if (!buffer) {
|
|
return;
|
|
}
|
|
|
|
assert(buffer->n_ignore_locks > 0);
|
|
buffer->n_ignore_locks--;
|
|
}
|
|
|
|
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
|
|
struct wlr_surface *surface) {
|
|
struct wlr_surface_state *state = &surface->current;
|
|
|
|
wlr_scene_buffer_set_opaque_region(scene_buffer, &surface->opaque_region);
|
|
|
|
struct wlr_fbox src_box;
|
|
wlr_surface_get_buffer_source_box(surface, &src_box);
|
|
wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
|
|
|
|
wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
|
|
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
|
|
|
|
scene_buffer_unmark_client_buffer(scene_buffer);
|
|
|
|
if (surface->buffer) {
|
|
client_buffer_mark_next_can_damage(surface->buffer);
|
|
|
|
wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
|
|
&surface->buffer->base, &surface->buffer_damage);
|
|
} else {
|
|
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
|
|
}
|
|
}
|
|
|
|
static void handle_scene_surface_surface_commit(
|
|
struct wl_listener *listener, void *data) {
|
|
struct wlr_scene_surface *surface =
|
|
wl_container_of(listener, surface, surface_commit);
|
|
struct wlr_scene_buffer *scene_buffer = surface->buffer;
|
|
|
|
set_buffer_with_surface_state(scene_buffer, surface->surface);
|
|
|
|
// If the surface has requested a frame done event, honour that. The
|
|
// frame_callback_list will be populated in this case. We should only
|
|
// schedule the frame however if the node is enabled and there is an
|
|
// output intersecting, otherwise the frame done events would never reach
|
|
// the surface anyway.
|
|
int lx, ly;
|
|
bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
|
|
|
|
if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
|
|
surface->buffer->primary_output != NULL && enabled) {
|
|
wlr_output_schedule_frame(surface->buffer->primary_output->output);
|
|
}
|
|
}
|
|
|
|
static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
|
|
double *sx, double *sy) {
|
|
struct wlr_scene_surface *scene_surface =
|
|
wlr_scene_surface_try_from_buffer(scene_buffer);
|
|
|
|
return wlr_surface_point_accepts_input(scene_surface->surface, *sx, *sy);
|
|
}
|
|
|
|
static void surface_addon_destroy(struct wlr_addon *addon) {
|
|
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
|
|
|
|
scene_buffer_unmark_client_buffer(surface->buffer);
|
|
|
|
wlr_addon_finish(&surface->addon);
|
|
|
|
wl_list_remove(&surface->outputs_update.link);
|
|
wl_list_remove(&surface->output_enter.link);
|
|
wl_list_remove(&surface->output_leave.link);
|
|
wl_list_remove(&surface->output_sample.link);
|
|
wl_list_remove(&surface->frame_done.link);
|
|
wl_list_remove(&surface->surface_destroy.link);
|
|
wl_list_remove(&surface->surface_commit.link);
|
|
|
|
free(surface);
|
|
}
|
|
|
|
static const struct wlr_addon_interface surface_addon_impl = {
|
|
.name = "wlr_scene_surface",
|
|
.destroy = surface_addon_destroy,
|
|
};
|
|
|
|
struct wlr_scene_surface *wlr_scene_surface_try_from_buffer(
|
|
struct wlr_scene_buffer *scene_buffer) {
|
|
struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
|
|
scene_buffer, &surface_addon_impl);
|
|
if (!addon) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
|
|
return surface;
|
|
}
|
|
|
|
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
|
|
struct wlr_surface *wlr_surface) {
|
|
struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
|
|
if (surface == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
|
|
if (!scene_buffer) {
|
|
free(surface);
|
|
return NULL;
|
|
}
|
|
|
|
surface->buffer = scene_buffer;
|
|
surface->surface = wlr_surface;
|
|
scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
|
|
|
|
surface->outputs_update.notify = handle_scene_buffer_outputs_update;
|
|
wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update);
|
|
|
|
surface->output_enter.notify = handle_scene_buffer_output_enter;
|
|
wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
|
|
|
|
surface->output_leave.notify = handle_scene_buffer_output_leave;
|
|
wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
|
|
|
|
surface->output_sample.notify = handle_scene_buffer_output_sample;
|
|
wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample);
|
|
|
|
surface->frame_done.notify = handle_scene_buffer_frame_done;
|
|
wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
|
|
|
|
surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
|
|
wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
|
|
|
|
surface->surface_commit.notify = handle_scene_surface_surface_commit;
|
|
wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
|
|
|
|
wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
|
|
scene_buffer, &surface_addon_impl);
|
|
|
|
set_buffer_with_surface_state(scene_buffer, wlr_surface);
|
|
|
|
return surface;
|
|
}
|