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239354d644
We will soon support custom swapchains. In order to track output damage we should instead use the damage_ring which will hold all the buffers we are currently tracking anyway across an arbitrary amount of swapchains. |
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.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |