If we commit a null buffer, we want to avoid the buffer damage path and instead just update the node to avoid it. |
||
---|---|---|
.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |
If we commit a null buffer, we want to avoid the buffer damage path and instead just update the node to avoid it. |
||
---|---|---|
.. | ||
drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |