mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-06 05:25:58 +01:00
98cf38601f
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient. |
||
---|---|---|
.. | ||
allocator.h | ||
dmabuf.h | ||
drm_format_set.h | ||
egl.h | ||
gles2.h | ||
interface.h | ||
pixman.h | ||
vulkan.h | ||
wlr_renderer.h | ||
wlr_texture.h |