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2d97935e82
We would fail to call scene_node_update() which would then call output events for us. We need to make sure to update the node when we first map a buffer, as the comment explained. |
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drag_icon.c | ||
layer_shell_v1.c | ||
output_layout.c | ||
subsurface_tree.c | ||
surface.c | ||
wlr_scene.c | ||
xdg_shell.c |