wlroots-hyprland/types/scene
Alexander Orzechowski 41124592dd wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.

Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00
..
layer_shell_v1.c scene: Add layer_shell_v1 helper 2022-02-01 13:31:26 +01:00
output_layout.c scene/output-layout: fix scene destroy handler 2022-04-14 06:51:39 +00:00
subsurface_tree.c wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer 2022-05-19 14:26:50 -04:00
surface.c wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer 2022-05-19 14:26:50 -04:00
wlr_scene.c wlr_scene: Hook up HIGHLIGHT logic 2022-05-23 15:58:49 -04:00
xdg_shell.c scene: add wlr_scene_xdg_surface_create 2021-11-25 18:53:12 +01:00