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337ef33edc
struct wlr_vk_format_props contains a mix of properties for shm and dmabuf, and it's not immediately clear which fields are for which kind of buffer. Use a nested struct to group the fields. |
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.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |