wlroots-hyprland/render/vulkan
Alexander Orzechowski 3623005858 render/vulkan/pipeline_key: Add blending
This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2023-06-16 19:20:04 -04:00
..
shaders render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
meson.build render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
pass.c render/vulkan: Handle quad pipeline through generic pipeline path 2023-06-16 19:20:03 -04:00
pixel_format.c render/vulkan: rename tex_usage to shm_tex_usage 2023-06-12 12:02:22 +00:00
renderer.c render/vulkan/pipeline_key: Add blending 2023-06-16 19:20:04 -04:00
texture.c render/vulkan: Dynamically handle pipeline creation for textures 2023-06-16 19:09:23 -04:00
util.c render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
vulkan.c render/vulkan: drop unnecessary comments 2023-05-22 18:53:15 +02:00