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3623005858
This will become necessary when we switch away from scissoring. For the time being, this cleans things up a bit and allows for a trivial blending implementation for textures when that comes. |
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.. | ||
shaders | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |