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Setting the GLESv2 parameter GL_PACK_ALIGNMENT to 1 ensures that the stride of the glReadPixels output matches the value computed in `pack_stride`. Since the default value of GL_PACK_ALIGNMENT is 4, this does not make a difference under normal use; but without this patch the stride can be incorrect; for example, with RGB565 buffers and screenshots of regions with odd width. |
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.. | ||
shaders | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
texture.c |