mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 06:05:58 +01:00
29291cb47c
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
/*
|
|
* This an unstable interface of wlroots. No guarantees are made regarding the
|
|
* future consistency of this API.
|
|
*/
|
|
#ifndef WLR_USE_UNSTABLE
|
|
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
|
|
#endif
|
|
|
|
#ifndef WLR_RENDER_WLR_TEXTURE_H
|
|
#define WLR_RENDER_WLR_TEXTURE_H
|
|
|
|
#include <stdint.h>
|
|
#include <wayland-server-core.h>
|
|
#include <wlr/render/dmabuf.h>
|
|
|
|
struct wlr_buffer;
|
|
struct wlr_renderer;
|
|
struct wlr_texture_impl;
|
|
|
|
struct wlr_texture {
|
|
const struct wlr_texture_impl *impl;
|
|
uint32_t width, height;
|
|
};
|
|
|
|
/**
|
|
* Create a new texture from raw pixel data. `stride` is in bytes. The returned
|
|
* texture is mutable.
|
|
*/
|
|
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
|
|
uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
|
|
const void *data);
|
|
|
|
/**
|
|
* Create a new texture from a DMA-BUF. The returned texture is immutable.
|
|
*/
|
|
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
|
|
struct wlr_dmabuf_attributes *attribs);
|
|
|
|
/**
|
|
* Update a texture with raw pixels. The texture must be mutable, and the input
|
|
* data must have the same pixel format that the texture was created with.
|
|
*/
|
|
bool wlr_texture_write_pixels(struct wlr_texture *texture,
|
|
uint32_t stride, uint32_t width, uint32_t height,
|
|
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
|
|
const void *data);
|
|
|
|
/**
|
|
* Destroys the texture.
|
|
*/
|
|
void wlr_texture_destroy(struct wlr_texture *texture);
|
|
|
|
/**
|
|
* Create a new texture from a buffer.
|
|
*/
|
|
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
|
|
struct wlr_buffer *buffer);
|
|
|
|
#endif
|