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https://github.com/hyprwm/wlroots-hyprland.git
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5adf325333
sRGB encoding/decoding needs to happen with straight alpha, not pre-multiplied alpha. |
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.. | ||
shaders | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
renderer.c | ||
texture.c | ||
util.c | ||
vulkan.c |